DWG RG-S15341Server sheetchecked 8m ago
A Rust Server
Online 5.196.92.108:28007 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 12:50 UTC11d ago | 1 | – | running | 0 |
| Wed 14 Oct, 22:32 UTC14d ago | 1 | halved by day 1 | 2.6 days | 0 |
| Thu 24 Sep, 16:42 UTC34d ago | 1 | halved by day 2 | 20.2 days | 0 |
| Sat 19 Sep, 14:37 UTC39d ago | 1 | halved by day 2 | 5.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for A Rust Server, and is it up?
A Rust Server is up at this moment. The uptime it reports puts the last restart at about 6 days 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What does the recorded performance of A Rust Server show?
Average server fps over the last 48 hours is 220; the lowest was 188. Counted at its highest: 83,341 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,714 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is A Rust Server hosted?
A region is not published by A Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.196.92.108:28007.
On which Rust version is A Rust Server running?
The platform is Linux and the version is Rust network protocol 2634 and build 167781 on A Rust Server. Steam updates your game, which must be on the same protocol for you to join.
Population
How many players are plotted on A Rust Server?
At the last refresh, A Rust Server recorded 0 players. The seven-day mean on this server is 0 players.
In the rankings, which position does A Rust Server hold?
Within the top 69% of all ranked servers: A Rust Server at #15,341 for player hours, seven days recorded.
Wipe data
What is recorded on A Rust Server on wipe day?
At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for A Rust Server?
There is no next wipe to predict at A Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 16 hours ago.
Rules and settings
Which rules and settings are recorded for A Rust Server?
No gather rate is stated in the name of A Rust Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.
On which map is A Rust Server played?
Seed 1337 and size 3,750 define the procedural map A Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.
Lists and filters
Where does A Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On A Rust Server, what is meant by each tag?
gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags A Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
By what method do you join A Rust Server?
Connect with client.connect 5.196.92.108:28007: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8
Game
gmvanilla
mp0
ts8
v2634
cs167781
ptrak
$r?
Difficulty
^v
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.