StatusLive Servers online11,617 Players34,993 Populated2,836 Wiped · 3 h74 Interval5 min Date29 OCT 2026

DWG RG-S15341Server sheetchecked 8m ago

A Rust Server

Online 5.196.92.108:28007 checked 8m ago

vanillamoddedcarbon
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,341top 69%
Last wipe11d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123407:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

010020030040007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Sat 17 OctWed 14 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:50 UTC11d ago 1 – running 0
Wed 14 Oct, 22:32 UTC14d ago 1 halved by day 1 2.6 days 0
Thu 24 Sep, 16:42 UTC34d ago 1 halved by day 2 20.2 days 0
Sat 19 Sep, 14:37 UTC39d ago 1 halved by day 2 5.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
59 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
135 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
96 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
31 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
3 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
10 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for A Rust Server, and is it up?

A Rust Server is up at this moment. The uptime it reports puts the last restart at about 6 days 13 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of A Rust Server show?

Average server fps over the last 48 hours is 220; the lowest was 188. Counted at its highest: 83,341 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,714 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is A Rust Server hosted?

A region is not published by A Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.196.92.108:28007.

On which Rust version is A Rust Server running?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on A Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on A Rust Server?

At the last refresh, A Rust Server recorded 0 players. The seven-day mean on this server is 0 players.

In the rankings, which position does A Rust Server hold?

Within the top 69% of all ranked servers: A Rust Server at #15,341 for player hours, seven days recorded.

Wipe data

What is recorded on A Rust Server on wipe day?

At their busiest, its recent wipes drew 1 players on average. At 1 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. By day 2 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for A Rust Server?

There is no next wipe to predict at A Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 11 days 16 hours ago.

Rules and settings

Which rules and settings are recorded for A Rust Server?

No gather rate is stated in the name of A Rust Server. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Carbon. It describes itself as vanilla, by which it means facepunch's game, unaltered: rates, kits and rules are as shipped. VAC is on: that is Valve's anti-cheat.

On which map is A Rust Server played?

Seed 1337 and size 3,750 define the procedural map A Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does A Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, A Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On A Rust Server, what is meant by each tag?

gmvanilla (Game mode): The mode is vanilla survival; mp0 (Max players): Slots: 0; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game, unaltered: rates, kits and rules are as shipped; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags A Rust Server publishes; the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

By what method do you join A Rust Server?

Connect with client.connect 5.196.92.108:28007: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode The mode is vanilla survival.
mp0
Max players Slots: 0.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's game, unaltered: rates, kits and rules are as shipped.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded