StatusLive Servers online11,699 Players40,133 Populated2,984 Wiped · 3 h93 Interval5 min Date29 OCT 2026

DWG RG-S14107Server sheetchecked 27d ago

Happy Test

Offline 5.206.104.226:28015 checked 27d ago

moddedcarbon
Connect
Players now 1/ 30 3% full
7-day average0peak –
Rank#14,107top 60%
Last wipe32d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Happy Test
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep28 Sep1 Oct3 Oct6 Oct8 Oct

Top 60% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 26 Sep, 17:50 UTC32d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 155 on average
27 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
120 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average
32 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
16 / 700
05
RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average
4 / 200
06
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average
2 / 1000
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Happy Test, and is it online now?

Last seen 27 days 11 hours ago; right now Happy Test is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 26 September 2026.

What location is recorded for Happy Test?

No region is published by Happy Test. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 5.206.104.226:28015.

On which Rust version is Happy Test running?

On Windows, Happy Test runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam handles the update.

Population

How many players are plotted on Happy Test?

The latest refresh records Happy Test as offline, last seen 27 days 11 hours ago.

In the rankings, which position does Happy Test hold?

Within the top 60% of all ranked servers: Happy Test at #14,107 for player hours, seven days recorded.

Schedules

On Happy Test, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 1 hours after the latest wipe the crowd was at its peak.

What wipe schedule has been recorded for Happy Test?

Happy Test's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 32 days 7 hours ago.

Rules and settings

Which settings does Happy Test run, and what rules?

The name of Happy Test records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Happy Test loaded?

Seed 543625 and size 3,000 define the procedural map Happy Test generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

On Rust Graphs, which lists and filters contain Happy Test?

These Rust Graphs lists include Happy Test: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Which meaning is attached to each tag on Happy Test?

gmrust (Game mode): Standard survival, as Rust plays; mp30 (Max players): The slot count is 30; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): Build: 165217; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags Happy Test publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Happy Test joined?

Connect with client.connect 5.206.104.226:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp30,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp30
Max players The slot count is 30.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build Build: 165217.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded