StatusLive Servers online11,806 Players72,381 Populated3,700 Wiped · 3 h114 Interval5 min Date28 OCT 2026

DWG RG-S15400Server sheetchecked 40d ago

Server_217_DevBlog

Offline 5.227.44.219:28015 checked 40d ago

modded
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,400no region published
Last wipe134d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server_217_DevBlog
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Server_217_DevBlog online, and what uptime has been recorded?

Server_217_DevBlog is offline at this moment; 40 days 10 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 18 September 2026.

What location is recorded for Server_217_DevBlog?

A region is not published by Server_217_DevBlog. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 5.227.44.219:28015.

What Rust version is recorded for Server_217_DevBlog?

The platform is Windows and the version is Rust network protocol 2183 on Server_217_DevBlog. The same protocol is required for joining, and Steam updates your game to it.

Population

How many players are plotted on Server_217_DevBlog?

The latest refresh records Server_217_DevBlog as offline, last seen 40 days 10 hours ago.

Against other Rust servers, where is Server_217_DevBlog placed?

Player hours over seven days place Server_217_DevBlog at #15,400, within the top – of ranked servers.

Wipe data

Which times and days are wipes plotted at on Server_217_DevBlog?

The record of Server_217_DevBlog's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 134 days 7 hours ago.

Rules and settings

What settings and rules apply on Server_217_DevBlog?

Gather rate for Server_217_DevBlog: not stated in the name. The group limit is not published. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Anti-cheat: VAC, from Valve, is off.

What is the map for Server_217_DevBlog?

Server_217_DevBlog runs a procedural map, which the game generates.

Filters

Where does Server_217_DevBlog appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Server_217_DevBlog are: Modded Rust servers. These filters on the server list return it: Type: Modded.

On Server_217_DevBlog, what is meant by each tag?

The game's server browser reads these tags from Server_217_DevBlog: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): The slot count is 10; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; h5e7466bf (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Server_217_DevBlog?

In Rust, press F1 and type client.connect 5.227.44.219:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players The slot count is 10.
v2183
Protocol Join only if your game is on protocol 2183.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded