DWG RG-S16850Server sheetchecked 28d ago
LOCAL admission lab - no public players
Offline 5.228.202.103:28115 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is LOCAL admission lab - no public players online, and what uptime has been recorded?
Last seen 28 days 23 hours ago; right now LOCAL admission lab - no public players is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.
What location is recorded for LOCAL admission lab - no public players?
There is no region published by LOCAL admission lab - no public players. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 5.228.202.103:28115 is its address.
What Rust version is recorded for LOCAL admission lab - no public players?
The platform is Windows and the version is Rust network protocol 2633 and build 165217 on LOCAL admission lab - no public players. The same protocol is required for joining, and Steam updates your game to it.
Population
What player count is recorded on LOCAL admission lab - no public players?
The latest refresh records LOCAL admission lab - no public players as offline, last seen 28 days 23 hours ago.
What rank has been recorded for LOCAL admission lab - no public players?
Player hours over seven days place LOCAL admission lab - no public players at #16,850, within the top 71% of ranked servers.
Schedules
What wipe schedule has been recorded for LOCAL admission lab - no public players?
LOCAL admission lab - no public players's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 29 days 11 hours ago.
Rules and settings
Which rules and settings are recorded for LOCAL admission lab - no public players?
No gather rate is stated in the name of LOCAL admission lab - no public players. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.
Which map has LOCAL admission lab - no public players loaded?
LOCAL admission lab - no public players runs a procedural map, which the game generates.
Lists and filters
On Rust Graphs, which lists and filters contain LOCAL admission lab - no public players?
On Rust Graphs, LOCAL admission lab - no public players is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On LOCAL admission lab - no public players, what is meant by each tag?
Tags published by LOCAL admission lab - no public players, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
What is the way to connect to LOCAL admission lab - no public players?
Enter client.connect 5.228.202.103:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp2
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.