StatusLive Servers online11,801 Players78,222 Populated3,772 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S16850Server sheetchecked 28d ago

LOCAL admission lab - no public players

Offline 5.228.202.103:28115 checked 28d ago

moddedoxide
Connect
Players now 0/ 2 0% full
7-day average0peak –
Rank#16,850top 71%
Last wipe29d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on LOCAL admission lab - no public players
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is LOCAL admission lab - no public players online, and what uptime has been recorded?

Last seen 28 days 23 hours ago; right now LOCAL admission lab - no public players is offline. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 29 September 2026 is when Rust Graphs first saw it.

What location is recorded for LOCAL admission lab - no public players?

There is no region published by LOCAL admission lab - no public players. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 5.228.202.103:28115 is its address.

What Rust version is recorded for LOCAL admission lab - no public players?

The platform is Windows and the version is Rust network protocol 2633 and build 165217 on LOCAL admission lab - no public players. The same protocol is required for joining, and Steam updates your game to it.

Population

What player count is recorded on LOCAL admission lab - no public players?

The latest refresh records LOCAL admission lab - no public players as offline, last seen 28 days 23 hours ago.

What rank has been recorded for LOCAL admission lab - no public players?

Player hours over seven days place LOCAL admission lab - no public players at #16,850, within the top 71% of ranked servers.

Schedules

What wipe schedule has been recorded for LOCAL admission lab - no public players?

LOCAL admission lab - no public players's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 29 days 11 hours ago.

Rules and settings

Which rules and settings are recorded for LOCAL admission lab - no public players?

No gather rate is stated in the name of LOCAL admission lab - no public players. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is off.

Which map has LOCAL admission lab - no public players loaded?

LOCAL admission lab - no public players runs a procedural map, which the game generates.

Lists and filters

On Rust Graphs, which lists and filters contain LOCAL admission lab - no public players?

On Rust Graphs, LOCAL admission lab - no public players is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On LOCAL admission lab - no public players, what is meant by each tag?

Tags published by LOCAL admission lab - no public players, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): Slots: 2; ts8 (Group limit): The team limit is 8, which is the game default; v2633 (Protocol): To join, your game must be on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

What is the way to connect to LOCAL admission lab - no public players?

Enter client.connect 5.228.202.103:28115 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp2
Max players Slots: 2.
ts8
Group limit The team limit is 8, which is the game default.
v2633
Protocol To join, your game must be on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded