StatusLive Servers online11,654 Players43,088 Populated2,900 Wiped · 3 h106 Interval5 min Date30 OCT 2026

DWG RG-S5613Server sheetchecked 12m ago

6966th

Online 5.39.17.60:25587 checked 12m ago

moddedoxide
Connect
Players now 0/ 3 0% full
7-day average0peak 2
Rank#5,613top 25%
Last wipe27d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75104:0013:0023:0008:0017:0002:00

Hourly average and peak, UTC.

Fig. 1Players on 6966th
Fig. 2

Server performance

05010015020004:0013:0023:0008:0017:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Fri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 19:21 UTC27d ago 2 – running 0
Thu 1 Oct, 18:38 UTC FW28d ago 2 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 6966th, and is it up?

Right now, 6966th is recorded as online. Counted from its reported uptime, the last restart was about 10 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of 6966th show?

Average server fps over the last 48 hours is 89; the lowest was 59. Counted at its highest: 109,088 entities, buildings, deployables and the rest of the world included. 6,706 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is 6966th hosted?

There is no region published by 6966th. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.39.17.60:25587.

What Rust version is recorded for 6966th?

Rust network protocol 2635 and build 168909 on Linux: that is what 6966th runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for 6966th?

At the last refresh, 6966th recorded 0 players across 3 slots. Averaged across seven days, the player count is 0, with a peak of 2. Averaged over the last 48 hours, the player count is highest at 13:00 UTC: 1 players.

In the rankings, which position does 6966th hold?

Player hours over seven days place 6966th at #5,613, within the top 25% of ranked servers.

Wipe times

What happens on 6966th on the day of a wipe?

An average of 2 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on 6966th?

The record of 6966th's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 8 hours ago.

Map and rules

Which settings does 6966th run, and what rules?

Gather rate for 6966th: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

On which map is 6966th played?

6966th runs a procedural map of size 4,250 with seed 67830, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain 6966th?

On Rust Graphs, 6966th is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on 6966th?

Tags published by 6966th, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp3 (Max players): 3 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join 6966th?

Connect with client.connect 5.39.17.60:25587: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp3,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp3
Max players 3 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded