StatusLive Servers online11,735 Players53,534 Populated3,365 Wiped · 3 h127 Interval5 min Date28 OCT 2026

DWG RG-S14108Server sheetchecked 7d ago

Industrial Frontier | Local Development

Offline 5.69.152.23:28015 checked 7d ago

moddedcarbon
Connect
Players now 1/ 5 20% full
7-day average1peak 1
Rank#14,108top 63%
Last wipe7d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Industrial Frontier | Local Development
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k21 Oct22 Oct24 Oct25 Oct27 Oct28 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Industrial Frontier | Local Development, and is it up?

The current state of Industrial Frontier | Local Development is offline, with the last sighting 7 days 5 hours ago. For the last 6 full days the record is 0 of 144 hours up, 0% of the time. First seen by Rust Graphs on 21 October 2026.

In which location is Industrial Frontier | Local Development hosted?

A region is not published by Industrial Frontier | Local Development. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 5.69.152.23:28015.

What Rust version is recorded for Industrial Frontier | Local Development?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Industrial Frontier | Local Development. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on Industrial Frontier | Local Development?

The latest refresh records Industrial Frontier | Local Development as offline, last seen 7 days 5 hours ago. The seven-day mean is 1 players; the peak over the same period is 1.

Against other Rust servers, where is Industrial Frontier | Local Development placed?

Within the top 63% of all ranked servers: Industrial Frontier | Local Development at #14,108 for player hours, seven days recorded.

Wipe times

Which times and days are wipes plotted at on Industrial Frontier | Local Development?

Too few wipes are on record for Industrial Frontier | Local Development to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 7 days 5 hours ago.

Settings

Which settings does Industrial Frontier | Local Development run, and what rules?

No gather rate is stated in the name of Industrial Frontier | Local Development. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

Which map has Industrial Frontier | Local Development loaded?

A procedural map, generated by the game, is what Industrial Frontier | Local Development runs.

Lists and filters

On Rust Graphs, which lists and filters contain Industrial Frontier | Local Development?

These Rust Graphs lists include Industrial Frontier | Local Development: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Which meaning is attached to each tag on Industrial Frontier | Local Development?

Tags published by Industrial Frontier | Local Development, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp5 (Max players): 5 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Industrial Frontier | Local Development?

Enter client.connect 5.69.152.23:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp5,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp5
Max players 5 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build Build: 167781.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded