StatusLive Servers online11,802 Players77,039 Populated3,777 Wiped · 3 h111 Interval5 min Date28 OCT 2026

DWG RG-S14369Server sheetchecked 17d ago

Local Test Server

Offline 5.76.77.152:28015 checked 17d ago

moddedoxide
Connect
Players now 1/ 15 7% full
7-day average0peak –
Rank#14,369top 65%
Last wipe22d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Local Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 65% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is Local Test Server, and is it online now?

The current state of Local Test Server is offline, with the last sighting 17 days 14 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. The first sighting of it by Rust Graphs was on 11 October 2026.

In which location is Local Test Server hosted?

A region is not published by Local Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 5.76.77.152:28015.

What Rust version is recorded for Local Test Server?

Rust network protocol 2634 and build 166586 on Windows: that is what Local Test Server runs. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for Local Test Server?

No response from Local Test Server; the server was last seen 17 days 14 hours ago.

What rank has been recorded for Local Test Server?

Within the top 65% of all ranked servers: Local Test Server at #14,369 for player hours, seven days recorded.

Wipe times

What wipe schedule has been recorded for Local Test Server?

Local Test Server's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 22 days 7 hours ago the current world was made.

Map and rules

What settings and rules apply on Local Test Server?

No gather rate is stated in the name of Local Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for Local Test Server?

Local Test Server runs a procedural map, which the game generates.

Filters

Where does Local Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Local Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Local Test Server?

gmrust (Game mode): Standard survival, as Rust plays; mp15 (Max players): Slots: 15; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs166586 (Build): 166586 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Local Test Server publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

By what method do you join Local Test Server?

Connect with client.connect 5.76.77.152:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp15,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp15
Max players Slots: 15.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol Your game must match protocol 2634 to join.
cs166586
Build 166586 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded