DWG RG-S15310Server sheetchecked 7m ago
SteForceOne Part2
Online 5.83.165.189:25000 checked 7m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence
Coming wipes
- 7d 0hThu 5 Nov, 19:00 UTCFW
- 35d 0hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW28d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is SteForceOne Part2, and is it online now?
At this moment SteForceOne Part2 is online. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 1 October 2026.
How does SteForceOne Part2 perform, as measured?
The last 48 hours give an average of 10 server fps and a floor of 10. Counted at its highest: 100,957 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,164 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is SteForceOne Part2 hosted?
There is no region published by SteForceOne Part2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 5.83.165.189:25000.
What Rust version is recorded for SteForceOne Part2?
The platform is Windows and the version is Rust network protocol 2635 and build 168909 on SteForceOne Part2. To join, your game must be on the same protocol; Steam handles the update.
Counts
What player count is recorded on SteForceOne Part2?
Current player count on SteForceOne Part2: 0, of 50 slots. The seven-day mean on this server is 0 players.
Against other Rust servers, where is SteForceOne Part2 placed?
Within the top 69% of all ranked servers: SteForceOne Part2 at #15,310 for player hours, seven days recorded.
Wipe times
What happens on SteForceOne Part2 on the day of a wipe?
An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on SteForceOne Part2?
At SteForceOne Part2 the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 28 days ago.
Settings
What settings and rules apply on SteForceOne Part2?
No gather rate is stated in the name of SteForceOne Part2. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for SteForceOne Part2?
SteForceOne Part2 runs a procedural map of size 4,250 with seed 1855566903, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does SteForceOne Part2 appear among the Rust Graphs lists and filters?
On Rust Graphs, SteForceOne Part2 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on SteForceOne Part2?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags SteForceOne Part2 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
What is the way to connect to SteForceOne Part2?
Connect with client.connect 5.83.165.189:25000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
