StatusLive Servers online11,888 Players103,775 Populated3,956 Wiped · 3 h413 Interval5 min Date29 OCT 2026

DWG RG-S15310Server sheetchecked 7m ago

SteForceOne Part2

Online 5.83.165.189:25000 checked 7m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,310top 69%
Last wipe28d agono schedule published
Next wipe7d 0hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on SteForceOne Part2
Fig. 2

Server performance

02.557.51019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 0h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  1. 7d 0hThu 5 Nov, 19:00 UTCFW
  2. 35d 0hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:56 UTC FW28d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is SteForceOne Part2, and is it online now?

At this moment SteForceOne Part2 is online. Counted from its reported uptime, the last restart was about 15 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 1 October 2026.

How does SteForceOne Part2 perform, as measured?

The last 48 hours give an average of 10 server fps and a floor of 10. Counted at its highest: 100,957 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,164 MB. A climbing entity count and low fps are the source of what players feel as lag.

In which location is SteForceOne Part2 hosted?

There is no region published by SteForceOne Part2. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 5.83.165.189:25000.

What Rust version is recorded for SteForceOne Part2?

The platform is Windows and the version is Rust network protocol 2635 and build 168909 on SteForceOne Part2. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on SteForceOne Part2?

Current player count on SteForceOne Part2: 0, of 50 slots. The seven-day mean on this server is 0 players.

Against other Rust servers, where is SteForceOne Part2 placed?

Within the top 69% of all ranked servers: SteForceOne Part2 at #15,310 for player hours, seven days recorded.

Wipe times

What happens on SteForceOne Part2 on the day of a wipe?

An average of 0 players was recorded at the busiest point of its recent wipes. 0 hours after the latest wipe, the crowd peaked.

Which times and days are wipes plotted at on SteForceOne Part2?

At SteForceOne Part2 the only wipe is the monthly force wipe. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The current world has been in use since 28 days ago.

Settings

What settings and rules apply on SteForceOne Part2?

No gather rate is stated in the name of SteForceOne Part2. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for SteForceOne Part2?

SteForceOne Part2 runs a procedural map of size 4,250 with seed 1855566903, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does SteForceOne Part2 appear among the Rust Graphs lists and filters?

On Rust Graphs, SteForceOne Part2 is placed in these lists: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on SteForceOne Part2?

gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags SteForceOne Part2 publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to SteForceOne Part2?

Connect with client.connect 5.83.165.189:25000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp50
Max players The slot count is 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded