StatusLive Servers online11,801 Players78,222 Populated3,772 Wiped · 3 h109 Interval5 min Date28 OCT 2026

DWG RG-S15323Server sheetchecked 10m ago

No life required

Online 5.83.170.102:11200 checked 10m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,323top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123421:0006:0015:0000:0009:0019:00

Hourly average and peak, UTC.

Fig. 1Players on No life required
Fig. 2

Server performance

02.557.51021:0006:0015:0000:0009:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is No life required, and is it online now?

At this moment No life required is online. Counted from its reported uptime, the last restart was about 12 hours ago. 96 of 96 hours up over the last 4 full days, which is 100% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

Is No life required stable in the figures recorded?

10 server fps on average over the last 48 hours, and never under 10. Counted at its highest: 31,647 entities, buildings, deployables and the rest of the world included. Memory use peaked at 1,503 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is No life required hosted?

There is no region published by No life required. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 5.83.170.102:11200.

On which Rust version is No life required running?

On Windows, No life required runs Rust network protocol 2635 and build 168909. The same protocol is required for joining, and Steam updates your game to it.

Player data

What does the population history show for No life required?

0 of 50 slots on No life required are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for No life required?

Over the last seven days, No life required records #15,323 for player hours: the top 69% of all ranked servers.

Schedules

Which times and days are wipes plotted at on No life required?

The record of No life required's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 4 days 22 hours ago.

Map and rules

Which settings does No life required run, and what rules?

The name of No life required records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is No life required played?

Seed 6738 and size 2,500 define the procedural map No life required generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Tags

On Rust Graphs, which lists and filters contain No life required?

These Rust Graphs lists include No life required: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

On No life required, what is meant by each tag?

The game's server browser reads these tags from No life required: gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): 50 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join No life required?

In Rust, press F1 and type client.connect 5.83.170.102:11200 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp50
Max players 50 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded