StatusLive Servers online11,747 Players54,200 Populated3,368 Wiped · 3 h130 Interval5 min Date28 OCT 2026

DWG RG-S15164Server sheetchecked 13d ago

Skynet by C_Sky

Offline 5.83.171.187:11600 checked 13d ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,164top 70%
Last wipe27d agono schedule published
Next wipe7d 19hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Skynet by C_Sky
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep4 Oct9 Oct13 Oct18 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 19h. The force wipe · high confidence

wipe-day peak2players, last three wipes

Coming wipes

  1. 7d 19hThu 5 Nov, 19:00 UTCFW
  2. 35d 19hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:00 UTC FW27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Skynet by C_Sky online, and what uptime has been recorded?

Skynet by C_Sky is offline at this moment; 13 days 10 hours ago is when it was last seen. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 30 September 2026.

What location is recorded for Skynet by C_Sky?

No region is published by Skynet by C_Sky. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 5.83.171.187:11600.

On which Rust version is Skynet by C_Sky running?

The platform is Windows and the version is Rust network protocol 2634 and build 167781 on Skynet by C_Sky. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Skynet by C_Sky?

Skynet by C_Sky is not responding at the latest refresh; the last record of it online is 13 days 10 hours ago.

What rank has been recorded for Skynet by C_Sky?

Over the last seven days, Skynet by C_Sky records #15,164 for player hours: the top 70% of all ranked servers.

Wipe times

On Skynet by C_Sky, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. 5 hours after the latest wipe, the crowd peaked.

On Skynet by C_Sky, when do wipes occur?

Once a month, with the force wipe, is when Skynet by C_Sky wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The current world has been in use since 27 days 5 hours ago.

Map and rules

Which settings does Skynet by C_Sky run, and what rules?

The name of Skynet by C_Sky records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for Skynet by C_Sky?

Skynet by C_Sky runs a procedural map, which the game generates.

Filters

On Rust Graphs, which lists and filters contain Skynet by C_Sky?

On Rust Graphs, Skynet by C_Sky is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Skynet by C_Sky, what is meant by each tag?

The game's server browser reads these tags from Skynet by C_Sky: gmvanilla (Game mode): Survival, vanilla style; mp50 (Max players): 50 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Your game must match protocol 2634 to join; cs167781 (Build): 167781 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

How is Skynet by C_Sky joined?

Connect with client.connect 5.83.171.187:11600: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmvanilla,cs167781,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp50
Max players 50 player slots.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Your game must match protocol 2634 to join.
cs167781
Build 167781 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded