DWG RG-S15353Server sheetchecked 10m ago
RustDockerServer
Online 50.124.252.229:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 07:15 UTC12d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is RustDockerServer online, and what uptime has been recorded?
RustDockerServer is up at this moment. The uptime it reports puts the last restart at about 3 days 8 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. First seen by Rust Graphs on 14 October 2026.
Is RustDockerServer stable in the figures recorded?
116 server fps on average over the last 48 hours, and never under 53. Counted at its highest: 121,069 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,124 MB. What players feel as lag is low fps together with a climbing entity count.
What location is recorded for RustDockerServer?
There is no region published by RustDockerServer. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 50.124.252.229:28015.
On which Rust version is RustDockerServer running?
On Linux, RustDockerServer runs Rust network protocol 2635 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on RustDockerServer?
Current player count on RustDockerServer: 0, of 10 slots. Averaged across seven days, the player count is 0.
Against other Rust servers, where is RustDockerServer placed?
Player hours over seven days place RustDockerServer at #15,353, within the top 69% of ranked servers.
Schedules
On RustDockerServer, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
Which times and days are wipes plotted at on RustDockerServer?
RustDockerServer's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 12 days 19 hours ago.
Map and rules
What settings and rules apply on RustDockerServer?
The name of RustDockerServer records no gather rate. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has RustDockerServer loaded?
Seed 1337 and size 4,500 define the procedural map RustDockerServer generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does RustDockerServer appear among the Rust Graphs lists and filters?
On Rust Graphs, RustDockerServer is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On RustDockerServer, what is meant by each tag?
The game's server browser reads these tags from RustDockerServer: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs167781 (Build): Build: 167781; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
What is the way to connect to RustDockerServer?
Enter client.connect 50.124.252.229:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.