DWG RG-S13283Server sheetchecked 16d ago
Local Dev Server
Offline 50.20.242.36:28015 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 21:45 UTC16d ago | 1 | – | running | 1 |
| Mon 12 Oct, 08:46 UTC16d ago | 1 | – | 0.5 days | 0 |
| Fri 9 Oct, 22:30 UTC19d ago | 1 | halved by day 1 | 2.4 days | 1 |
| Thu 8 Oct, 20:43 UTC20d ago | 1 | – | 1.1 days | 0 |
| Wed 7 Oct, 00:22 UTC22d ago | 1 | – | 1.8 days | 0 |
| Tue 6 Oct, 00:17 UTC23d ago | 1 | – | 1 days | 0 |
| Mon 5 Oct, 17:39 UTC23d ago | 1 | – | 0.3 days | 1 |
| Sun 4 Oct, 19:10 UTC24d ago | 1 | – | 0.9 days | 1 |
| Wed 30 Sep, 14:10 UTC28d ago | 1 | – | 4.2 days | 1 |
| Tue 29 Sep, 20:37 UTC29d ago | 1 | – | 0.7 days | 1 |
| Thu 17 Sep, 13:45 UTC41d ago | 1 | – | 12.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
Is Local Dev Server online, and what uptime has been recorded?
The current state of Local Dev Server is offline, with the last sighting 16 days 9 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 16 September 2026.
What location is recorded for Local Dev Server?
There is no region published by Local Dev Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 50.20.242.36:28015.
On which Rust version is Local Dev Server running?
Rust network protocol 2634 and build 167584 on Windows: that is what Local Dev Server runs. Steam updates your game, which must be on the same protocol for you to join.
Counts
How many players are plotted on Local Dev Server?
Local Dev Server is not responding at the latest refresh; the last record of it online is 16 days 9 hours ago.
In the rankings, which position does Local Dev Server hold?
Player hours over seven days place Local Dev Server at #13,283, within the top 61% of ranked servers.
Wipe data
What is recorded on Local Dev Server on wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
What wipe schedule has been recorded for Local Dev Server?
There is no next wipe to predict at Local Dev Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 16 days 10 hours ago the current world was made.
Rules and settings
Which rules and settings are recorded for Local Dev Server?
Gather rate for Local Dev Server: not stated in the name. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Filters
On Rust Graphs, which lists and filters contain Local Dev Server?
The Rust Graphs lists that carry Local Dev Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Local Dev Server, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to join; cs167584 (Build): Build: 167584; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags Local Dev Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
By what method do you join Local Dev Server?
Enter client.connect 50.20.242.36:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2634,gmrust,cs167584,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167584
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.