DWG RG-S15310Server sheetchecked 13m ago
Unreal Community Rust
Online 50.36.251.22:28015 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 16:17 UTC3d ago | 0 | – | running | 0 |
| Wed 16 Sep, 02:16 UTC43d ago | 0 | – | 40.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is Unreal Community Rust, and is it online now?
At this moment Unreal Community Rust is online. About 2 days 23 hours ago is when it last restarted, measured from the uptime it reports. 55 of 168 hours up over the last 7 full days, which is 33% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is Unreal Community Rust stable in the figures recorded?
Average server fps over the last 48 hours is 149; the lowest was 108. Counted at its highest: 47,633 entities, buildings, deployables and the rest of the world included. 2,126 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is Unreal Community Rust hosted?
No region is published by Unreal Community Rust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 50.36.251.22:28015 is its address.
What Rust version is recorded for Unreal Community Rust?
On Linux, Unreal Community Rust runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on Unreal Community Rust?
0 of 10 slots on Unreal Community Rust are taken at the latest refresh. Averaged across seven days, the player count is 0.
Against other Rust servers, where is Unreal Community Rust placed?
Within the top 69% of all ranked servers: Unreal Community Rust at #15,310 for player hours, seven days recorded.
Wipe data
On Unreal Community Rust, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.
On Unreal Community Rust, when do wipes occur?
Unreal Community Rust's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 3 days 1 hours ago.
Map and rules
Which settings does Unreal Community Rust run, and what rules?
Gather rate for Unreal Community Rust: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has Unreal Community Rust loaded?
Unreal Community Rust runs a procedural map of size 3,000 with seed 1, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain Unreal Community Rust?
These Rust Graphs lists include Unreal Community Rust: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
On Unreal Community Rust, what is meant by each tag?
The game's server browser reads these tags from Unreal Community Rust: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
How is Unreal Community Rust joined?
Connect with client.connect 50.36.251.22:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.