StatusLive Servers online11,701 Players40,419 Populated3,002 Wiped · 3 h95 Interval5 min Date29 OCT 2026

DWG RG-S6329Server sheetchecked 6m ago

74ohno

Online 50.41.168.17:28015 checked 6m ago

vanillamoddedoxide
Connect
Players now 0/ 20 0% full
7-day average0peak 2
Rank#6,329top 28%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5202:0011:0020:0005:0014:0000:00

Hourly average and peak, UTC.

Fig. 1Players on 74ohno
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k25 Sep2 Oct9 Oct15 Oct22 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held33%else halves by day 1

The first 48 hours of its last wipes

Mon 26 OctFri 23 OctWed 21 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 24 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 20:25 UTC2d ago 2 – running 0
Fri 23 Oct, 20:48 UTC5d ago 1 halved by day 1 3 days 0
Wed 21 Oct, 20:21 UTC7d ago 2 held half 2 days 0
Sat 3 Oct, 23:19 UTC25d ago 2 halved by day 1 17.9 days 0
Sat 3 Oct, 01:48 UTC26d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

Is 74ohno online, and what uptime has been recorded?

Right now, 74ohno is recorded as online. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 25 September 2026.

What location is recorded for 74ohno?

No region is published by 74ohno. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 50.41.168.17:28015.

What Rust version is recorded for 74ohno?

Rust network protocol 2635 and build 168909 on Linux: that is what 74ohno runs. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on 74ohno?

At the last refresh, 74ohno recorded 0 players across 20 slots. Averaged across seven days, the player count is 0, with a peak of 2. Over the last 48 hours the busiest hour was 21:00 UTC, at an average of 2 players.

What rank has been recorded for 74ohno?

Player hours over seven days place 74ohno at #6,329, within the top 28% of ranked servers.

Wipe times

On 74ohno, what does the data show for wipe day?

The recent wipes averaged a busiest count of 2 players. At 24 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 33% of its recent wipes. In the other cases the crowd was below half by day 1.

What wipe schedule has been recorded for 74ohno?

74ohno wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 2 days 5 hours ago.

Map and rules

Which rules and settings are recorded for 74ohno?

The name of 74ohno records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. Vanilla is the label it uses: rates, kits and rules are unchanged from Facepunch's release. VAC is on: that is Valve's anti-cheat.

On which map is 74ohno played?

A procedural map, generated by the game, is what 74ohno runs.

Filters

Where does 74ohno appear among the Rust Graphs lists and filters?

On Rust Graphs, 74ohno is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On 74ohno, what is meant by each tag?

Tags published by 74ohno, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp20 (Max players): Slots: 20; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join 74ohno?

Connect with client.connect 50.41.168.17:28015: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp20
Max players Slots: 20.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded