StatusLive Servers online11,841 Players73,926 Populated3,704 Wiped · 3 h221 Interval5 min Date29 OCT 2026

DWG RG-S15326Server sheetchecked 4d ago

Rust-in-Rust dev

Offline 50.46.161.24:28015 checked 4d ago

moddedcarbon
Connect
Players now 0/ 4 0% full
7-day average0peak –
Rank#15,326top 69%
Last wipe5d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust-in-Rust dev
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 00:07 UTC5d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Rust-in-Rust dev, and is it up?

Last seen 4 days 20 hours ago; right now Rust-in-Rust dev is offline. For the last 5 full days the record is 18 of 120 hours up, 15% of the time. The first sighting of it by Rust Graphs was on 23 October 2026.

In which location is Rust-in-Rust dev hosted?

There is no region published by Rust-in-Rust dev. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 50.46.161.24:28015.

On which Rust version is Rust-in-Rust dev running?

Rust network protocol 2635 and build 168909 on Windows: that is what Rust-in-Rust dev runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for Rust-in-Rust dev?

The latest refresh records Rust-in-Rust dev as offline, last seen 4 days 20 hours ago. Averaged across seven days, the player count is 0.

Against other Rust servers, where is Rust-in-Rust dev placed?

Player hours over seven days place Rust-in-Rust dev at #15,326, within the top 69% of ranked servers.

Wipe data

What is recorded on Rust-in-Rust dev on wipe day?

The recent wipes averaged a busiest count of 0 players. At 0 hours after the latest wipe the crowd was at its peak.

On Rust-in-Rust dev, when do wipes occur?

The record of Rust-in-Rust dev's wipes is too short to tell its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 5 days 13 hours ago the current world was made.

Settings

Which rules and settings are recorded for Rust-in-Rust dev?

The name of Rust-in-Rust dev records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is Rust-in-Rust dev played?

A procedural map, generated by the game, is what Rust-in-Rust dev runs.

Lists and filters

Where does Rust-in-Rust dev appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Rust-in-Rust dev: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On Rust-in-Rust dev, what is meant by each tag?

The game's server browser reads these tags from Rust-in-Rust dev: gmrust (Game mode): Survival in standard Rust style; mp4 (Max players): The slot count is 4; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Rust-in-Rust dev?

In Rust, press F1 and type client.connect 50.46.161.24:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp4
Max players The slot count is 4.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded