DWG RG-S15358Server sheetchecked 9m ago
RustyCore
Online 50.46.185.100:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:16 UTC24d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for RustyCore, and is it up?
At this moment RustyCore is online. About 3 days 14 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
Is RustyCore stable in the figures recorded?
The last 48 hours give an average of 94 server fps and a floor of 53. Counted at its highest: 121,106 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,434 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for RustyCore?
A region is not published by RustyCore. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 50.46.185.100:28015.
On which Rust version is RustyCore running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on RustyCore. Steam updates your game, which must be on the same protocol for you to join.
Player data
How many players are plotted on RustyCore?
0 of 500 slots on RustyCore are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is RustyCore placed?
Player hours over seven days place RustyCore at #15,358, within the top 69% of ranked servers.
Wipe data
What is recorded on RustyCore on wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for RustyCore?
The record of RustyCore's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 24 days 16 hours ago the current world was made.
Map and rules
Which settings does RustyCore run, and what rules?
No gather rate is stated in the name of RustyCore. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has RustyCore loaded?
RustyCore runs a procedural map of size 4,500 with seed 1337, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
On Rust Graphs, which lists and filters contain RustyCore?
On Rust Graphs, RustyCore is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On RustyCore, what is meant by each tag?
Tags published by RustyCore, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
How is RustyCore joined?
Enter client.connect 50.46.185.100:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.