StatusLive Servers online11,704 Players46,860 Populated3,181 Wiped · 3 h98 Interval5 min Date29 OCT 2026

DWG RG-S15349Server sheetchecked 3d ago

Server_217_DevBlog

Offline 50.7.37.34:28015 checked 3d ago

modded
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,349top 69%
Last wipe4d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Server_217_DevBlog
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
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04
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05
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06
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

How reliable is Server_217_DevBlog, and is it online now?

Server_217_DevBlog is offline at this moment; 3 days 15 hours ago is when it was last seen. 5 of 96 hours up over the last 4 full days, which is 5% of the time. First seen by Rust Graphs on 24 October 2026.

In which location is Server_217_DevBlog hosted?

No region is published by Server_217_DevBlog. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 50.7.37.34:28015 is its address.

On which Rust version is Server_217_DevBlog running?

Rust network protocol 2183 on Windows: that is what Server_217_DevBlog runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on Server_217_DevBlog?

No response from Server_217_DevBlog; the server was last seen 3 days 15 hours ago. The seven-day mean on this server is 0 players.

In the rankings, which position does Server_217_DevBlog hold?

Player hours over seven days place Server_217_DevBlog at #15,349, within the top 69% of ranked servers.

Wipe times

Which times and days are wipes plotted at on Server_217_DevBlog?

Server_217_DevBlog's rhythm cannot be told yet: too few of its wipes are on record. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 4 days 17 hours ago the current world was made.

Rules and settings

Which settings does Server_217_DevBlog run, and what rules?

The name of Server_217_DevBlog records no gather rate. No group limit is published. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. VAC is off: that is Valve's anti-cheat.

Which map has Server_217_DevBlog loaded?

A procedural map, generated by the game, is what Server_217_DevBlog runs.

Filters

On Rust Graphs, which lists and filters contain Server_217_DevBlog?

These Rust Graphs lists include Server_217_DevBlog: Modded Rust servers. These filters on the server list return it: Type: Modded; Last wipe: In the last week.

On Server_217_DevBlog, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; v2183 (Protocol): Join only if your game is on protocol 2183; oxide (Oxide): The plugin framework is Oxide (uMod); modded (Modded): Plugins or settings change the game, so it is listed under Modded; h5e7466bf (Custom tag): A non-standard tag, set by the owner or a plugin; stok (Custom tag): A non-standard tag, set by the owner or a plugin are the tags Server_217_DevBlog publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Server_217_DevBlog joined?

In Rust, press F1 and type client.connect 50.7.37.34:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,v2183,h5e7466bf,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
v2183
Protocol Join only if your game is on protocol 2183.

Mods and access

oxide
Oxide The plugin framework is Oxide (uMod).
modded
Modded Plugins or settings change the game, so it is listed under Modded.

Other

h5e7466bf
Custom tag A non-standard tag, set by the owner or a plugin.
stok
Custom tag A non-standard tag, set by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded