DWG RG-S15268Server sheetchecked 9m ago
AUS LOST LANDS
Online 51.161.132.10:25576 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 68% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 13:52 UTC26d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is AUS LOST LANDS online, and what uptime has been recorded?
AUS LOST LANDS is up at this moment. The uptime it reports puts the last restart at about 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.
What does the recorded performance of AUS LOST LANDS show?
The last 48 hours give an average of 126 server fps and a floor of 110. Counted at its highest: 111,661 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,352 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is AUS LOST LANDS hosted?
Oceania is where the name of AUS LOST LANDS points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.161.132.10:25576.
On which Rust version is AUS LOST LANDS running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on AUS LOST LANDS. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on AUS LOST LANDS?
0 of 500 slots on AUS LOST LANDS are taken at the latest refresh. The seven-day mean on this server is 0 players.
What rank has been recorded for AUS LOST LANDS?
Over the last seven days, AUS LOST LANDS records #15,268 for player hours: the top 68% of all ranked servers.
Wipe data
On AUS LOST LANDS, what does the data show for wipe day?
An average of 0 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for AUS LOST LANDS?
Too few wipes are on record for AUS LOST LANDS to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 7 hours ago.
Settings
Which rules and settings are recorded for AUS LOST LANDS?
No gather rate is stated in the name of AUS LOST LANDS. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has AUS LOST LANDS loaded?
AUS LOST LANDS runs a procedural map of size 4,300 with seed 84114655, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does AUS LOST LANDS appear among the Rust Graphs lists and filters?
The Rust Graphs lists that carry AUS LOST LANDS are: Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On AUS LOST LANDS, what is meant by each tag?
Tags published by AUS LOST LANDS, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
What is the way to connect to AUS LOST LANDS?
Connect with client.connect 51.161.132.10:25576: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp500
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.