StatusLive Servers online11,830 Players85,544 Populated3,690 Wiped · 3 h401 Interval5 min Date29 OCT 2026

DWG RG-S15268Server sheetchecked 9m ago

AUS LOST LANDS

Online 51.161.132.10:25576 checked 9m ago

moddedoxide
Connect
Players now 0/ 500 0% full
7-day average0peak –
Rank#15,268top 68%
Last wipe26d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on AUS LOST LANDS
Fig. 2

Server performance

05010015020022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is AUS LOST LANDS online, and what uptime has been recorded?

AUS LOST LANDS is up at this moment. The uptime it reports puts the last restart at about 6 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

What does the recorded performance of AUS LOST LANDS show?

The last 48 hours give an average of 126 server fps and a floor of 110. Counted at its highest: 111,661 entities, buildings, deployables and the rest of the world included. Memory use peaked at 3,352 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is AUS LOST LANDS hosted?

Oceania is where the name of AUS LOST LANDS points, with no region tag published. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.161.132.10:25576.

On which Rust version is AUS LOST LANDS running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on AUS LOST LANDS. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on AUS LOST LANDS?

0 of 500 slots on AUS LOST LANDS are taken at the latest refresh. The seven-day mean on this server is 0 players.

What rank has been recorded for AUS LOST LANDS?

Over the last seven days, AUS LOST LANDS records #15,268 for player hours: the top 68% of all ranked servers.

Wipe data

On AUS LOST LANDS, what does the data show for wipe day?

An average of 0 players was recorded at the busiest point of its recent wipes. 1 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for AUS LOST LANDS?

Too few wipes are on record for AUS LOST LANDS to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 26 days 7 hours ago.

Settings

Which rules and settings are recorded for AUS LOST LANDS?

No gather rate is stated in the name of AUS LOST LANDS. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has AUS LOST LANDS loaded?

AUS LOST LANDS runs a procedural map of size 4,300 with seed 84114655, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does AUS LOST LANDS appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry AUS LOST LANDS are: Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On AUS LOST LANDS, what is meant by each tag?

Tags published by AUS LOST LANDS, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp500 (Max players): Slots: 500; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

What is the way to connect to AUS LOST LANDS?

Connect with client.connect 51.161.132.10:25576: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp500
Max players Slots: 500.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded