StatusLive Servers online11,851 Players93,847 Populated3,878 Wiped · 3 h391 Interval5 min Date29 OCT 2026

DWG RG-S16615Server sheetchecked 28d ago

Firedasherskull's Server [AU]

Offline 51.161.145.147:23853 checked 28d ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak –
Rank#16,615top 70%
Last wipe39d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Firedasherskull's Server [AU]
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak4players, last three wipes

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC39d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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the same kind of game, then region, group limit, rate and wipes
01
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02
Rustafied.com - AU MainOC · groups of 16+ · weekly · 146 on average
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03
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average
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04
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average
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05
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 35 on average
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06
Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Firedasherskull's Server [AU], and is it up?

The current state of Firedasherskull's Server [AU] is offline, with the last sighting 28 days 8 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What location is recorded for Firedasherskull's Server [AU]?

No region tag is published by Firedasherskull's Server [AU], but its name points to Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.161.145.147:23853.

What Rust version is recorded for Firedasherskull's Server [AU]?

On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.

Player data

How many players are plotted on Firedasherskull's Server [AU]?

The latest refresh records Firedasherskull's Server [AU] as offline, last seen 28 days 8 hours ago.

Against other Rust servers, where is Firedasherskull's Server [AU] placed?

Over the last seven days, Firedasherskull's Server [AU] records #16,615 for player hours: the top 70% of all ranked servers.

Wipe data

What is recorded on Firedasherskull's Server [AU] on wipe day?

The recent wipes averaged a busiest count of 4 players. 2 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Firedasherskull's Server [AU]?

The record of Firedasherskull's Server [AU]'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 39 days 6 hours ago.

Map and rules

Which settings does Firedasherskull's Server [AU] run, and what rules?

No gather rate is stated in the name of Firedasherskull's Server [AU]. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Firedasherskull's Server [AU] loaded?

Size 4,500 with seed 50000: that is the procedural map Firedasherskull's Server [AU] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does Firedasherskull's Server [AU] appear among the Rust Graphs lists and filters?

On Rust Graphs, Firedasherskull's Server [AU] is placed in these lists: Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Firedasherskull's Server [AU]?

The game's server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

How is Firedasherskull's Server [AU] joined?

In Rust, press F1 and type client.connect 51.161.145.147:23853 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Your game must match protocol 2633 to join.
cs165217
Build 165217 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded