DWG RG-S16615Server sheetchecked 28d ago
Firedasherskull's Server [AU]
Offline 51.161.145.147:23853 checked 28d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC39d ago | 4 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for Firedasherskull's Server [AU], and is it up?
The current state of Firedasherskull's Server [AU] is offline, with the last sighting 28 days 8 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. On 13 September 2026 is when Rust Graphs first saw it.
What location is recorded for Firedasherskull's Server [AU]?
No region tag is published by Firedasherskull's Server [AU], but its name points to Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.161.145.147:23853.
What Rust version is recorded for Firedasherskull's Server [AU]?
On Linux, Firedasherskull's Server [AU] runs Rust network protocol 2633 and build 165217. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on Firedasherskull's Server [AU]?
The latest refresh records Firedasherskull's Server [AU] as offline, last seen 28 days 8 hours ago.
Against other Rust servers, where is Firedasherskull's Server [AU] placed?
Over the last seven days, Firedasherskull's Server [AU] records #16,615 for player hours: the top 70% of all ranked servers.
Wipe data
What is recorded on Firedasherskull's Server [AU] on wipe day?
The recent wipes averaged a busiest count of 4 players. 2 hours after the latest wipe, the crowd peaked.
What wipe schedule has been recorded for Firedasherskull's Server [AU]?
The record of Firedasherskull's Server [AU]'s wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 39 days 6 hours ago.
Map and rules
Which settings does Firedasherskull's Server [AU] run, and what rules?
No gather rate is stated in the name of Firedasherskull's Server [AU]. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has Firedasherskull's Server [AU] loaded?
Size 4,500 with seed 50000: that is the procedural map Firedasherskull's Server [AU] runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
Where does Firedasherskull's Server [AU] appear among the Rust Graphs lists and filters?
On Rust Graphs, Firedasherskull's Server [AU] is placed in these lists: Oceania servers, plotted and Modded Rust servers. These filters on the server list return it: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on Firedasherskull's Server [AU]?
The game's server browser reads these tags from Firedasherskull's Server [AU]: gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Your game must match protocol 2633 to join; cs165217 (Build): 165217 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is Firedasherskull's Server [AU] joined?
In Rust, press F1 and type client.connect 51.161.145.147:23853 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z
Game
gmrust
mp40
ts8
v2633
cs165217
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.