DWG RG-S15404Server sheetchecked 10m ago
A Shockbyte Rust Server
Online 51.161.145.153:28015 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 02:51 UTC8d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
How reliable is A Shockbyte Rust Server, and is it online now?
At this moment A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 5 days 22 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 17 October 2026.
Is A Shockbyte Rust Server stable in the figures recorded?
239 server fps on average over the last 48 hours, and never under 234. Counted at its highest: 20,615 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,033 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for A Shockbyte Rust Server?
No region is published by A Shockbyte Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 51.161.145.153:28015 is its address.
On which Rust version is A Shockbyte Rust Server running?
On Linux, A Shockbyte Rust Server runs Rust network protocol 2634 and build 167781. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for A Shockbyte Rust Server?
At the last refresh, A Shockbyte Rust Server recorded 0 players across 40 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does A Shockbyte Rust Server hold?
Over the last seven days, A Shockbyte Rust Server records #15,404 for player hours: the top 69% of all ranked servers.
Wipe data
What happens on A Shockbyte Rust Server on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on A Shockbyte Rust Server?
Too few wipes are on record for A Shockbyte Rust Server to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 8 days 18 hours ago.
Settings
What settings and rules apply on A Shockbyte Rust Server?
Gather rate for A Shockbyte Rust Server: not stated in the name. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has A Shockbyte Rust Server loaded?
A Shockbyte Rust Server runs a procedural map of size 2,250 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain A Shockbyte Rust Server?
The Rust Graphs lists that carry A Shockbyte Rust Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
On A Shockbyte Rust Server, what is meant by each tag?
The game's server browser reads these tags from A Shockbyte Rust Server: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): Build: 167781; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Joining the server
By what method do you join A Shockbyte Rust Server?
Enter client.connect 51.161.145.153:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp40,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp40
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.