StatusLive Servers online11,601 Players32,197 Populated2,849 Wiped · 3 h66 Interval5 min Date28 OCT 2026

DWG RG-S9904Server sheetchecked 10m ago

EVERYONE'S RUST

Online OC 51.161.145.182:28015 checked 10m ago

monthly wipes vanilla
Connect
Players now 0/ 145 0% full
7-day average0peak 1
Rank#9,904top 45% · #158 in OC
Last wipe21d agomonthly schedule
Next wipe8d 13hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75106:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Fig. 1Players on EVERYONE'S RUST
Fig. 2

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 7 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k7 Oct11 Oct15 Oct20 Oct24 Oct28 Oct

Top 45% of all ranked servers, top 76% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

wipe-day peak4players, last three wipes

Coming wipes

  1. 8d 13hThu 5 Nov, 19:00 UTCFW
  2. 36d 13hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 23:09 UTC21d ago 4 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
Rustafied.com - AU LongOC · groups of 16+ · monthly · 35 on average
25 / 100
02
[AU] Facepunch Premium 1OC · groups of 8+ · monthly · 8 on average
5 / 250
03
[AU] Facepunch 1OC · groups of 8+ · monthly · 7 on average
6 / 250
04
AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEPOC · groups of 8+ · monthly · 4 on average
4 / 500
05
ClearRust - Monthly/PVE[AUS] For NOOBSOC · groups of 8+ · monthly · 4 on average
3 / 100
06
[NZ] Vanilla Rust 1OC · groups of 8+ · monthly · 3 on average
3 / 75
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is EVERYONE'S RUST online, and what uptime has been recorded?

Right now, EVERYONE'S RUST is recorded as online. About 5 days ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. The first sighting of it by Rust Graphs was on 6 October 2026.

How does EVERYONE'S RUST perform, as measured?

The last 48 hours give an average of 150 server fps and a floor of 97. Counted at its highest: 99,302 entities, buildings, deployables and the rest of the world included. 5,982 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for EVERYONE'S RUST?

The OC tag is how EVERYONE'S RUST lists itself in Oceania. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.161.145.182:28015 is its address.

What Rust version is recorded for EVERYONE'S RUST?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on EVERYONE'S RUST. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for EVERYONE'S RUST?

Current player count on EVERYONE'S RUST: 0, of 145 slots. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 09:00 UTC, averaging 0 players.

What rank has been recorded for EVERYONE'S RUST?

Across seven days, player hours give EVERYONE'S RUST #9,904 globally and #158 in Oceania, a top 45% position among ranked servers.

Schedules

On EVERYONE'S RUST, what does the data show for wipe day?

An average of 4 players was recorded at the busiest point of its recent wipes. At 1 hours after the latest wipe the crowd was at its peak.

On EVERYONE'S RUST, when do wipes occur?

The force wipe is the only wipe at EVERYONE'S RUST, once a month. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. The world it runs now was made 21 days 5 hours ago. The tags state a wipe schedule of one wipe a month.

Map and rules

Which rules and settings are recorded for EVERYONE'S RUST?

The name of EVERYONE'S RUST records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. Community is its tab in the server browser. Its own label is vanilla, meaning rates, kits and rules are unchanged from Facepunch's release. Anti-cheat: VAC, from Valve, is on.

On which map is EVERYONE'S RUST played?

EVERYONE'S RUST runs a procedural map of size 4,100 with seed 50000, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

On Rust Graphs, which lists and filters contain EVERYONE'S RUST?

On Rust Graphs, EVERYONE'S RUST is placed in these lists: Oceania servers, plotted, Rust community servers, plotted and Vanilla Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Monthly ^m and Vanilla ^v; Group limit: 5 or more; Wipe schedule: Monthly.

Which meaning is attached to each tag on EVERYONE'S RUST?

The game's server browser reads these tags from EVERYONE'S RUST: gmrust (Game mode): Survival in standard Rust style; mp145 (Max players): 145 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are unchanged from Facepunch's release; OC (Oceania): The server browser lists it under Oceania. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join EVERYONE'S RUST?

In Rust, press F1 and type client.connect 51.161.145.182:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp145,ptrak,$r?,v2635,^m,^v,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp145
Max players 145 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Wipe schedule

^m
Monthly Monthly wipes, on Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are unchanged from Facepunch's release.

Region

OC
Oceania The server browser lists it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded