StatusLive Servers online11,817 Players84,577 Populated3,660 Wiped · 3 h389 Interval5 min Date29 OCT 2026

DWG RG-S15268Server sheetchecked 13m ago

TrinityRust.com | AU - Dev

Online 51.161.198.169:28010 checked 13m ago

moddedcarbon
Connect
Players now 0/ ?
7-day average0peak –
Rank#15,268top 68%
Last wipe2d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Fig. 1Players on TrinityRust.com | AU - Dev
Fig. 2

Server performance

01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 68% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.6 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak0players, last three wipes

The first 48 hours of its last wipes

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01
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02
Rustafied.com - AU MainOC · groups of 16+ · weekly · 148 on average
111 / 250
03
Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average
15 / 100
04
Rustopia.gg - AU MainOC · groups of 12+ · weekly · 48 on average
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05
Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 37 on average
68 / 100
06
Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 29 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is TrinityRust.com | AU - Dev online, and what uptime has been recorded?

Right now, TrinityRust.com | AU - Dev is recorded as online. Counted from its reported uptime, the last restart was about 2 days 11 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 13 September 2026.

What does the recorded performance of TrinityRust.com | AU - Dev show?

The last 48 hours give an average of 32 server fps and a floor of 32. Counted at its highest: 141,645 entities, buildings, deployables and the rest of the world included. 4,799 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is TrinityRust.com | AU - Dev hosted?

Oceania is where the name of TrinityRust.com | AU - Dev points, with no region tag published. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 51.161.198.169:28010.

What Rust version is recorded for TrinityRust.com | AU - Dev?

Rust network protocol 2635 and build 168909 on Linux: that is what TrinityRust.com | AU - Dev runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on TrinityRust.com | AU - Dev?

0 players are connected to TrinityRust.com | AU - Dev at the time of the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is TrinityRust.com | AU - Dev placed?

Within the top 68% of all ranked servers: TrinityRust.com | AU - Dev at #15,268 for player hours, seven days recorded.

Wipe data

What is recorded on TrinityRust.com | AU - Dev on wipe day?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On TrinityRust.com | AU - Dev, when do wipes occur?

No next wipe can be predicted for TrinityRust.com | AU - Dev: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 2 days 13 hours ago.

Settings

What settings and rules apply on TrinityRust.com | AU - Dev?

The name of TrinityRust.com | AU - Dev records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is TrinityRust.com | AU - Dev played?

Size 4,950 with seed 800530180: that is the procedural map TrinityRust.com | AU - Dev runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Filters

Where does TrinityRust.com | AU - Dev appear among the Rust Graphs lists and filters?

On Rust Graphs, TrinityRust.com | AU - Dev is placed in these lists: Oceania servers, plotted and Modded Rust servers. It is returned by these filters on the server list: Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

On TrinityRust.com | AU - Dev, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here are the tags TrinityRust.com | AU - Dev publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

How is TrinityRust.com | AU - Dev joined?

Connect with client.connect 51.161.198.169:28010: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you. You will find its website at https://trinityrust.com/.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp0
Max players 0 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded