StatusLive Servers online11,879 Players96,692 Populated4,099 Wiped · 3 h168 Interval5 min Date27 OCT 2026

DWG RG-S0327Server sheetchecked 7m ago

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Online OC 51.161.219.251:28010 checked 7m ago

moddedcarbon
Connect
Players now 2/ 50 4% full
7-day average52peak 220
Rank#327top 1% · #9 in OC
No wipesresets7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
010020030040018:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis
Fig. 2

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 1% of all ranked servers, top 4% in OC. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:01 UTC19h ago – – – 1
Sun 25 Oct, 22:01 UTC1d ago – – – 4
Sat 24 Oct, 22:01 UTC2d ago – – – 9
Fri 23 Oct, 22:01 UTC3d ago – – – 4
Thu 22 Oct, 22:01 UTC4d ago – – – 8
Wed 21 Oct, 22:01 UTC5d ago – – – 4
Tue 20 Oct, 22:01 UTC6d ago – – – 2
Mon 19 Oct, 22:01 UTC7d ago – – – 6
Sun 18 Oct, 22:01 UTC8d ago – – – 4
Sat 17 Oct, 22:01 UTC9d ago – – – 0
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
EU | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisEU · groups of 27+ · monthly · 1,256 on average
2350 / 2400
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis online, and what uptime has been recorded?

Right now, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is recorded as online. Counted from its reported uptime, the last restart was about 18 hours ago. 168 of 168 hours up over the last 7 full days, which is 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

What does the recorded performance of AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis show?

29 server fps on average over the last 48 hours, and never under 6. Counted at its highest: 8,040 entities, buildings, deployables and the rest of the world included. 3,659 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

In which location is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis hosted?

The OC tag is how AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis lists itself in Oceania. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 51.161.219.251:28010.

What Rust version is recorded for AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

On Linux, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

At the last refresh, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis recorded 2 players across 50 slots. The seven-day mean is 52 players; the peak over the same period is 220. The 48-hour peak falls at 03:00 UTC, averaging 162 players.

What rank has been recorded for AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

The same seven-day player-hour count places AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis at #9 within Oceania, #327 across all ranked servers and in the top 1% of them.

Wipe data

Which times and days are wipes plotted at on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis keeps no wipe schedule: a new world is made every few hours, and no reset of that kind counts as a wipe.

Rules and settings

What settings and rules apply on AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

No gather rate is stated in the name of AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis. No limit is published beyond the default: 8 players per group. combat training, aim and PvP practice, loot handed out, is the game mode. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis played?

Size 6,000 with seed 1337: that is the procedural map AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. The map is named as follows: Custom Map.

Lists and filters

Where does AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis appear among the Rust Graphs lists and filters?

On Rust Graphs, AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is placed in these lists: Oceania servers, plotted, Modded Rust servers and Rust aim training servers, listed live. On the server list, these filters bring it up: Region: Oceania; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 50+ on average.

On AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, what is meant by each tag?

Tags published by AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^d (Combat training): Loot comes free, for aim and PvP practice; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): The browser's listing places it under Oceania. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes a hellis.gg hostname. 2 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

What is the way to connect to AU | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Enter client.connect 51.161.219.251:28010 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/chQQmVKGCu is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^d,OC,gmrust,cs168909,ts8

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Gameplay

^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Region

OC
Oceania The browser's listing places it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded