StatusLive Servers online11,802 Players69,058 Populated3,653 Wiped · 3 h129 Interval5 min Date28 OCT 2026

DWG RG-S0008Server sheetchecked 12m ago

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis

Online NA 64.40.8.243:28015 checked 12m ago

moddedcarbon
Connect
Players now 486/ 525 93% full
7-day average382peak 1,099
Rank#8top 0.1% · #1 in NA
No wipesresets11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe–resets, no wipes
Fig. 1

Players

AveragePeak
02505007501k22:0007:0016:0001:0010:0020:00

Hourly average and peak, UTC.

Fig. 1Players on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis
Fig. 2

Server performance

01020304022:0007:0016:0001:0010:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
1510152020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.1% of all ranked servers, top 0.1% in NA. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Log

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 12:00 UTC9h ago – – – 91
Tue 27 Oct, 12:00 UTC1d ago – – – 94
Mon 26 Oct, 12:01 UTC2d ago – – – 53
Sun 25 Oct, 12:01 UTC3d ago – – – 73
Sun 25 Oct, 11:03 UTC3d ago – – – 107
Sat 24 Oct, 11:00 UTC4d ago – – – 126
Fri 23 Oct, 11:00 UTC5d ago – – – 88
Thu 22 Oct, 18:23 UTC6d ago – – – 218
Thu 22 Oct, 18:11 UTC6d ago – – – 567
Thu 22 Oct, 11:01 UTC6d ago – – – 81
Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
EU | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisEU · groups of 28+ · monthly · 1,278 on average
1879 / 2200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, and is it online now?

Right now, US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis is recorded as online. Counted from its reported uptime, the last restart was about 8 hours ago. For the last 7 full days the record is 168 of 168 hours up, 100% of the time. On 13 September 2026 is when Rust Graphs first saw it.

Is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 15,474 entities, buildings, deployables and the rest of the world included. 7,855 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

In North America US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis lists itself, tagged NA. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 64.40.8.243:28015.

On which Rust version is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis running?

Rust network protocol 2635 and build 168909 on Linux: that is what US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What does the population history show for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Current player count on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: 486, of 525 slots. The seven-day mean is 382 players; the peak over the same period is 1,099. Over the last 48 hours the busiest hour was 01:00 UTC, at an average of 800 players.

What rank has been recorded for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis also measures #1 in North America on the same seven-day player-hour count, at #8 globally and in the top 0.1% of ranked servers.

Wipe times

What wipe schedule has been recorded for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

None of the resets at US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.

Rules and settings

Which settings does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis run, and what rules?

Gather rate for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: not stated in the name. Eight players per group: the default for the game. combat training, aim and PvP practice, loot handed out, is the game mode. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.

What is the map for US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

Size 6,000 with seed 1337: that is the procedural map US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Tags

Where does US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis appear among the Rust Graphs lists and filters?

These Rust Graphs lists include US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis: Modded Rust servers, Rust aim training servers, listed live and Rust server list: North America. These filters on the server list return it: Region: North America; Type: Modded; Server tag: Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 200+ on average.

Which meaning is attached to each tag on US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

gmrust (Game mode): Survival in standard Rust style; mp525 (Max players): 525 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^d (Combat training): Loot comes free, for aim and PvP practice; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America are the tags US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Which operator runs US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis?

US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis publishes a hellis.gg hostname. 2 other servers we track publish one too, so the same operator most likely runs them.

Connect

How is US | Helli's Aimtrain | Facechecks/1v1/Ranked/Hellis joined?

Enter client.connect 64.40.8.243:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://discord.com/invite/chQQmVKGCu is its website.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp525,ptrak,$r?,v2635,^z,^y,^d,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in standard Rust style.
mp525
Max players 525 player slots.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^d
Combat training Loot comes free, for aim and PvP practice.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

NA
North America The browser's listing places it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded