DWG RG-S10869Server sheetchecked 13m ago
???
Online 51.161.8.143:28029 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 49% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:28 UTC27d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
How reliable is ???, and is it online now?
At this moment ??? is online. About 17 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does ??? perform, as measured?
Average server fps over the last 48 hours is 30; the lowest was 27. Counted at its highest: 86,085 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,931 MB. A climbing entity count and low fps are the source of what players feel as lag.
What location is recorded for ????
A region is not published by ???. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.161.8.143:28029.
On which Rust version is ??? running?
Rust network protocol 2635 and build 168909 on Linux: that is what ??? runs. Steam updates your game, which must be on the same protocol for you to join.
Population
What player count is recorded on ????
Current player count on ???: 0. Averaged across seven days, the player count is 0, with a peak of 1.
Against other Rust servers, where is ??? placed?
Player hours over seven days place ??? at #10,869, within the top 49% of ranked servers.
Schedules
What happens on ??? on the day of a wipe?
An average of 1 players was recorded at the busiest point of its recent wipes. At 20 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for ????
The record of ???'s wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 27 days 5 hours ago.
Map and rules
Which settings does ??? run, and what rules?
Gather rate for ???: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is off.
Which map has ??? loaded?
Seed 2147483647 and size 3,750 define the procedural map ??? generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain ????
These Rust Graphs lists include ???: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on ????
The game's server browser reads these tags from ???: gmrust (Game mode): Survival in standard Rust style; mp0 (Max players): 0 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is ??? joined?
Enter client.connect 51.161.8.143:28029 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp0
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.