StatusLive Servers online11,720 Players57,954 Populated3,334 Wiped · 3 h174 Interval5 min Date29 OCT 2026

DWG RG-S3375Server sheetchecked 10m ago

[ITA] CyberRust (RP)

Online EU 51.195.4.98:50065 checked 10m ago

quad moddedcarbon
Connect
Players now 1/ 40 2% full
7-day average1peak 3
Rank#3,375top 15% · #1262 in EU
Last wipe25d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5211:0020:0005:0014:0000:0009:00

Hourly average and peak, UTC.

Fig. 1Players on [ITA] CyberRust (RP)
Fig. 2

Server performance

025507510011:0020:0005:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 29 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k29 Sep5 Oct11 Oct17 Oct23 Oct29 Oct

Top 15% of all ranked servers, top 43% in EU, and #216 of the quad servers (top 26%). Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap1.8 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 14:42 UTC25d ago 3 – running 1
Thu 1 Oct, 18:25 UTC FW27d ago 1 – 1.8 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01 8 / 60
02
#MAGIC JUMP | ЛУТ ЗА ПРЫЖКИ | Вайп 23.10EU · quad · biweekly · 6 on average
8 / 80
03
LusoTuga Prime | EU | Vanilla | BiweeklyEU · quad · biweekly · 3 on average
2 / 100
04 1 / 100
05 0 / 200
06
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0 / 100
Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [ITA] CyberRust (RP), and is it up?

At this moment [ITA] CyberRust (RP) is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. The first sighting of it by Rust Graphs was on 29 September 2026.

Is [ITA] CyberRust (RP) stable in the figures recorded?

The last 48 hours give an average of 75 server fps and a floor of 54. Counted at its highest: 123,795 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,171 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for [ITA] CyberRust (RP)?

In Europe [ITA] CyberRust (RP) lists itself, tagged EU. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 51.195.4.98:50065 is its address.

On which Rust version is [ITA] CyberRust (RP) running?

On Linux, [ITA] CyberRust (RP) runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on [ITA] CyberRust (RP)?

At the last refresh, [ITA] CyberRust (RP) recorded 1 players across 40 slots. The seven-day mean is 1 players; the peak over the same period is 3. Over the last 48 hours the busiest hour was 17:00 UTC, at an average of 2 players.

In the rankings, which position does [ITA] CyberRust (RP) hold?

Across seven days, player hours give [ITA] CyberRust (RP) #3,375 globally and #1,262 in Europe, a top 15% position among ranked servers. Ranked #216 among quad servers.

Wipe data

On [ITA] CyberRust (RP), what does the data show for wipe day?

An average of 2 players was recorded at the busiest point of its recent wipes. 27 hours after the latest wipe, the crowd peaked.

On [ITA] CyberRust (RP), when do wipes occur?

Too few wipes are on record for [ITA] CyberRust (RP) to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 25 days 20 hours ago.

Rules and settings

Which settings does [ITA] CyberRust (RP) run, and what rules?

Gather rate for [ITA] CyberRust (RP): not stated in the name. Groups: 4 players maximum (quad). It runs the roleplay game mode, towns, jobs and roleplay rules. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Carbon. VAC is on: that is Valve's anti-cheat.

On which map is [ITA] CyberRust (RP) played?

Size 4,500 with seed 2122343034: that is the procedural map [ITA] CyberRust (RP) runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain [ITA] CyberRust (RP)?

These Rust Graphs lists include [ITA] CyberRust (RP): Europe servers, plotted, Modded Rust servers and Rust roleplay servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Roleplay ^r, Modded ^z and Carbon ^y; Group limit: Quad.

On [ITA] CyberRust (RP), what is meant by each tag?

Tags published by [ITA] CyberRust (RP), and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts4 (Group limit): Team size is capped at 4; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^r (Roleplay): The server type is roleplay; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): Carbon is the plugin framework here; EU (Europe): The server browser lists it under Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to [ITA] CyberRust (RP)?

Enter client.connect 51.195.4.98:50065 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://discord.com/invite/EaKBYNfbRR.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^r,EU,gmrust,cs168909,ts4

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts4
Group limit Team size is capped at 4.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Gameplay

^r
Roleplay The server type is roleplay.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon Carbon is the plugin framework here.

Region

EU
Europe The server browser lists it under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded