StatusLive Servers online11,891 Players102,658 Populated3,942 Wiped · 3 h337 Interval5 min Date29 OCT 2026

DWG RG-S15150Server sheetchecked 14d ago

4Netplayers Rust Server

Offline 51.195.61.139:22300 checked 14d ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#15,150top 70%
Last wipe24d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct9 Oct16 Oct22 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap10.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 1

The first 48 hours of its last wipes

Mon 5 OctSun 20 SepMon 14 Sep
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 5 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 5 Oct, 03:33 UTC24d ago 1 – running 0
Sun 20 Sep, 13:37 UTC39d ago 4 halved by day 1 14.6 days 2
Mon 14 Sep, 16:14 UTC45d ago 4 held half 5.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for 4Netplayers Rust Server, and is it up?

4Netplayers Rust Server is offline at this moment; 14 days 9 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 13 September 2026.

In which location is 4Netplayers Rust Server hosted?

A region is not published by 4Netplayers Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 51.195.61.139:22300 is its address.

What Rust version is recorded for 4Netplayers Rust Server?

On Linux, 4Netplayers Rust Server runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam handles the update.

Population

What does the population history show for 4Netplayers Rust Server?

4Netplayers Rust Server is not responding at the latest refresh; the last record of it online is 14 days 9 hours ago.

What rank has been recorded for 4Netplayers Rust Server?

Within the top 70% of all ranked servers: 4Netplayers Rust Server at #15,150 for player hours, seven days recorded.

Wipe times

What is recorded on 4Netplayers Rust Server on wipe day?

The recent wipes averaged a busiest count of 3 players. 5 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 50% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for 4Netplayers Rust Server?

4Netplayers Rust Server wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 24 days 14 hours ago.

Rules and settings

Which rules and settings are recorded for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server records no gather rate. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 1,800 with seed 1234567890, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Tags

On Rust Graphs, which lists and filters contain 4Netplayers Rust Server?

The Rust Graphs lists that carry 4Netplayers Rust Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on 4Netplayers Rust Server?

gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags 4Netplayers Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is 4Netplayers Rust Server joined?

In Rust, press F1 and type client.connect 51.195.61.139:22300 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2634,gmvanilla,cs167398,ts8,^o^z

Game

gmvanilla
Game mode The mode is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit The default team size of 8 applies.
v2634
Protocol Join only if your game is on protocol 2634.
cs167398
Build The game build is 167398.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded