StatusLive Servers online11,645 Players40,217 Populated2,964 Wiped · 3 h85 Interval5 min Date28 OCT 2026

DWG RG-S16032Server sheetchecked 26d ago

Rust Beyond | Test Server

Offline 51.210.34.129:28035 checked 26d ago

moddedcarbon
Connect
Players now 0/ 10 0% full
7-day average0peak –
Rank#16,032top 69%
Last wipe28d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Rust Beyond | Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 29 SepSun 27 SepWed 16 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 29 Sep, 21:44 UTC28d ago 1 – running 0
Sun 27 Sep, 16:33 UTC30d ago 1 halved by day 1 2.2 days 0
Wed 16 Sep, 16:47 UTC41d ago 0 – 11 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is Rust Beyond | Test Server online, and what uptime has been recorded?

Rust Beyond | Test Server is offline at this moment; 26 days 6 hours ago is when it was last seen. 0 of 168 hours up over the last 7 full days, which is 0% of the time. The first sighting of it by Rust Graphs was on 16 September 2026.

What location is recorded for Rust Beyond | Test Server?

A region is not published by Rust Beyond | Test Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.210.34.129:28035 is its address.

What Rust version is recorded for Rust Beyond | Test Server?

Rust network protocol 2633 and build 165217 on Linux: that is what Rust Beyond | Test Server runs. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on Rust Beyond | Test Server?

The latest refresh records Rust Beyond | Test Server as offline, last seen 26 days 6 hours ago.

What rank has been recorded for Rust Beyond | Test Server?

Within the top 69% of all ranked servers: Rust Beyond | Test Server at #16,032 for player hours, seven days recorded.

Wipe times

What is recorded on Rust Beyond | Test Server on wipe day?

The recent wipes averaged a busiest count of 1 players. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On Rust Beyond | Test Server, when do wipes occur?

No next wipe can be predicted for Rust Beyond | Test Server: its wipes fall at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 28 days 4 hours ago.

Map and rules

Which settings does Rust Beyond | Test Server run, and what rules?

No gather rate is stated in the name of Rust Beyond | Test Server. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

Which map has Rust Beyond | Test Server loaded?

Rust Beyond | Test Server runs a procedural map, which the game generates.

Filters

Where does Rust Beyond | Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry Rust Beyond | Test Server are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

On Rust Beyond | Test Server, what is meant by each tag?

Tags published by Rust Beyond | Test Server, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs165217 (Build): 165217 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Plugin framework: Carbon. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to Rust Beyond | Test Server?

In Rust, press F1 and type client.connect 51.210.34.129:28035 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs165217,ts8,^z,^y

Game

gmrust
Game mode Standard survival, as Rust plays.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs165217
Build 165217 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon Plugin framework: Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded