DWG RG-S5459Server sheetchecked 9m ago
A Shockbyte x Discord Production Rust Server
Online 51.38.155.197:27890 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 24% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 19 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 15:22 UTC2d ago | 3 | – | running | 0 |
| Sun 25 Oct, 16:29 UTC4d ago | 4 | – | 2 days | 0 |
| Thu 22 Oct, 18:45 UTC6d ago | 4 | halved by day 1 | 2.9 days | 0 |
| Tue 20 Oct, 21:15 UTC8d ago | 3 | – | 1.9 days | 0 |
| Sun 18 Oct, 18:36 UTC10d ago | 6 | halved by day 1 | 2.1 days | 0 |
| Tue 13 Oct, 20:26 UTC15d ago | 3 | halved by day 1 | 4.9 days | 0 |
| Sun 11 Oct, 19:15 UTC17d ago | 2 | halved by day 1 | 2 days | 0 |
| Thu 8 Oct, 22:49 UTC20d ago | 3 | halved by day 1 | 2.9 days | 0 |
| Thu 1 Oct, 15:33 UTC28d ago | 5 | halved by day 1 | 7.3 days | 0 |
| Wed 30 Sep, 15:14 UTC29d ago | 5 | – | 1 days | 0 |
| Sun 27 Sep, 18:53 UTC31d ago | 3 | halved by day 1 | 2.8 days | 0 |
| Thu 24 Sep, 20:00 UTC34d ago | 4 | halved by day 1 | 3 days | 0 |
| Wed 23 Sep, 04:52 UTC36d ago | 2 | – | 1.6 days | 0 |
| Sun 20 Sep, 16:38 UTC39d ago | 1 | halved by day 1 | 2.5 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for A Shockbyte x Discord Production Rust Server, and is it up?
At this moment A Shockbyte x Discord Production Rust Server is online. About 47 hours ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. The first sighting of it by Rust Graphs was on 17 September 2026.
How does A Shockbyte x Discord Production Rust Server perform, as measured?
The last 48 hours give an average of 121 server fps and a floor of 80. Counted at its highest: 126,781 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 6,181 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is A Shockbyte x Discord Production Rust Server hosted?
A region is not published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 51.38.155.197:27890 is its address.
On which Rust version is A Shockbyte x Discord Production Rust Server running?
On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Player data
What player count is recorded on A Shockbyte x Discord Production Rust Server?
0 of 125 slots on A Shockbyte x Discord Production Rust Server are taken at the latest refresh. The seven-day mean is 0 players; the peak over the same period is 4. Averaged over the last 48 hours, the player count is highest at 10:00 UTC: 2 players.
Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?
Within the top 24% of all ranked servers: A Shockbyte x Discord Production Rust Server at #5,459 for player hours, seven days recorded.
Wipe data
What happens on A Shockbyte x Discord Production Rust Server on the day of a wipe?
At their busiest, its recent wipes drew 4 players on average. 19 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 1 the crowd had fallen below half on the wipes where it did not hold.
On A Shockbyte x Discord Production Rust Server, when do wipes occur?
There is no next wipe to predict at A Shockbyte x Discord Production Rust Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 1 hours ago the current world was made.
Map and rules
Which settings does A Shockbyte x Discord Production Rust Server run, and what rules?
The name of A Shockbyte x Discord Production Rust Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for A Shockbyte x Discord Production Rust Server?
Seed 50000 and size 4,500 define the procedural map A Shockbyte x Discord Production Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.
Filters
On Rust Graphs, which lists and filters contain A Shockbyte x Discord Production Rust Server?
These Rust Graphs lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
On A Shockbyte x Discord Production Rust Server, what is meant by each tag?
The game's server browser reads these tags from A Shockbyte x Discord Production Rust Server: gmrust (Game mode): Standard survival, as Rust plays; mp125 (Max players): 125 player slots; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
How is A Shockbyte x Discord Production Rust Server joined?
Enter client.connect 51.38.155.197:27890 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.