StatusLive Servers online11,829 Players91,985 Populated3,812 Wiped · 3 h459 Interval5 min Date29 OCT 2026

DWG RG-S7849Server sheetchecked 1d ago

A Shockbyte x Discord Production Rust Server

Offline 51.38.155.209:22632 checked 1d ago

moddedoxide
Connect
Players now 1/ 40 2% full
7-day average0peak 4
Rank#7,849top 35%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.511.5222:0001:0004:0008:0011:0014:00

Hourly average and peak, UTC.

Fig. 1Players on A Shockbyte x Discord Production Rust Server
Fig. 2

Server performance

05010015020022:0001:0004:0008:0011:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap12.4 daysbetween real wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 5

The first 48 hours of its last wipes

Mon 26 OctWed 14 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 4, 18 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:02 UTC2d ago 4 – running 1
Wed 14 Oct, 13:11 UTC15d ago 2 halved by day 5 12.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is A Shockbyte x Discord Production Rust Server online, and what uptime has been recorded?

The current state of A Shockbyte x Discord Production Rust Server is offline, with the last sighting 30 hours ago. Counted from its reported uptime, the last restart was about 21 hours ago. 159 of 168 hours up over the last 7 full days, which is 95% of the time. First seen by Rust Graphs on 13 October 2026.

What does the recorded performance of A Shockbyte x Discord Production Rust Server show?

Average server fps over the last 48 hours is 144; the lowest was 144. Counted at its highest: 130,480 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,040 MB. Players feel low fps and a climbing entity count as lag.

In which location is A Shockbyte x Discord Production Rust Server hosted?

No region is published by A Shockbyte x Discord Production Rust Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 51.38.155.209:22632 is its address.

What Rust version is recorded for A Shockbyte x Discord Production Rust Server?

On Linux, A Shockbyte x Discord Production Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Counts

How many players are plotted on A Shockbyte x Discord Production Rust Server?

A Shockbyte x Discord Production Rust Server is not responding at the latest refresh; the last record of it online is 30 hours ago. The seven-day mean is 0 players; the peak over the same period is 4. Over the last 48 hours the busiest hour was 13:00 UTC, at an average of 2 players.

Against other Rust servers, where is A Shockbyte x Discord Production Rust Server placed?

Within the top 35% of all ranked servers: A Shockbyte x Discord Production Rust Server at #7,849 for player hours, seven days recorded.

Wipe times

On A Shockbyte x Discord Production Rust Server, what does the data show for wipe day?

The recent wipes averaged a busiest count of 3 players. At 18 hours after the latest wipe the crowd was at its peak. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 5.

What wipe schedule has been recorded for A Shockbyte x Discord Production Rust Server?

The record of A Shockbyte x Discord Production Rust Server's wipes is too short to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. 2 days 21 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for A Shockbyte x Discord Production Rust Server?

Gather rate for A Shockbyte x Discord Production Rust Server: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is off: that is Valve's anti-cheat.

On which map is A Shockbyte x Discord Production Rust Server played?

Seed 50000 and size 5,000 define the procedural map A Shockbyte x Discord Production Rust Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. Recorded map name: Custom Map.

Filters

On Rust Graphs, which lists and filters contain A Shockbyte x Discord Production Rust Server?

These Rust Graphs lists include A Shockbyte x Discord Production Rust Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On A Shockbyte x Discord Production Rust Server, what is meant by each tag?

gmrust (Game mode): Standard survival, as Rust plays; mp40 (Max players): 40 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags A Shockbyte x Discord Production Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is A Shockbyte x Discord Production Rust Server joined?

Connect with client.connect 51.38.155.209:22632: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp40
Max players 40 player slots.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded