StatusLive Servers online11,889 Players101,018 Populated3,946 Wiped · 3 h400 Interval5 min Date29 OCT 2026

DWG RG-S7719Server sheetchecked 11m ago

Rust Family

Online 51.38.168.131:28015 checked 11m ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak 1
Rank#7,719top 35%
Last wipe16d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75118:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Fig. 1Players on Rust Family
Fig. 2

Server performance

01020304018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 13 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct16 Oct19 Oct23 Oct26 Oct29 Oct

Top 35% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 30 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 13 Oct, 13:00 UTC16d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
191 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 88 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

How reliable is Rust Family, and is it online now?

Right now, Rust Family is recorded as online. Counted from its reported uptime, the last restart was about 14 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 13 October 2026 is when Rust Graphs first saw it.

Is Rust Family stable in the figures recorded?

30 server fps on average over the last 48 hours, and never under 29. Counted at its highest: 49,792 entities, buildings, deployables and the rest of the world included. Memory use peaked at 2,058 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Rust Family hosted?

A region is not published by Rust Family. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.38.168.131:28015 is its address.

On which Rust version is Rust Family running?

Rust network protocol 2635 and build 168909 on Linux: that is what Rust Family runs. Steam updates your game, which must be on the same protocol for you to join.

Player data

What player count is recorded on Rust Family?

At the last refresh, Rust Family recorded 0 players across 50 slots. The seven-day mean is 0 players; the peak over the same period is 1. The 48-hour peak falls at 21:00 UTC, averaging 1 players.

What rank has been recorded for Rust Family?

Player hours over seven days place Rust Family at #7,719, within the top 35% of ranked servers.

Wipe data

What is recorded on Rust Family on wipe day?

At their busiest, its recent wipes drew 2 players on average. 30 hours after the latest wipe, the crowd peaked.

What wipe schedule has been recorded for Rust Family?

Too few wipes are on record for Rust Family to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The current world has been in use since 16 days 4 hours ago.

Settings

Which settings does Rust Family run, and what rules?

No gather rate is stated in the name of Rust Family. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.

On which map is Rust Family played?

Rust Family runs a procedural map of size 3,000 with seed 1489761254, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Rust Family?

These Rust Graphs lists include Rust Family: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Rust Family?

The game's server browser reads these tags from Rust Family: gmrust (Game mode): Standard survival, as Rust plays; mp50 (Max players): Slots: 50; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

How is Rust Family joined?

In Rust, press F1 and type client.connect 51.38.168.131:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp50
Max players Slots: 50.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded