StatusLive Servers online11,829 Players89,289 Populated4,008 Wiped · 3 h73 Interval5 min Date28 OCT 2026

DWG RG-S15426Server sheetchecked 1h ago

Dev-The Walking Life

Online 51.68.66.53:23127 checked 1h ago

moddedoxide
Connect
Players now 0/ 50 0% full
7-day average0peak –
Rank#15,426top 69%
Last wipe21d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

AveragePeak
0123403:0011:0018:0002:0009:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Dev-The Walking Life
Fig. 2

Server performance

01020304003:0011:0018:0002:0009:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k27 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Dev-The Walking Life, and is it up?

Dev-The Walking Life is up at this moment. About 14 hours ago is when it last restarted, measured from the uptime it reports. The first sighting of it by Rust Graphs was on 27 October 2026.

Is Dev-The Walking Life stable in the figures recorded?

The last 48 hours give an average of 30 server fps and a floor of 30. Counted at its highest: 217,536 entities, buildings, deployables and the rest of the world included. Memory use peaked at 4,490 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Dev-The Walking Life?

There is no region published by Dev-The Walking Life. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 51.68.66.53:23127 is its address.

On which Rust version is Dev-The Walking Life running?

Rust network protocol 2634 and build 168909 on Linux: that is what Dev-The Walking Life runs. To join, your game must be on the same protocol; Steam handles the update.

Counts

What player count is recorded on Dev-The Walking Life?

0 of 50 slots on Dev-The Walking Life are taken at the latest refresh. Averaged across seven days, the player count is 0.

What rank has been recorded for Dev-The Walking Life?

Over the last seven days, Dev-The Walking Life records #15,426 for player hours: the top 69% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on Dev-The Walking Life?

Dev-The Walking Life's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 21 days 2 hours ago.

Rules and settings

Which rules and settings are recorded for Dev-The Walking Life?

No gather rate is stated in the name of Dev-The Walking Life. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

Which map has Dev-The Walking Life loaded?

Dev-The Walking Life runs a procedural map of size 6,000 with seed 395335856, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Filters

On Rust Graphs, which lists and filters contain Dev-The Walking Life?

On Rust Graphs, Dev-The Walking Life is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Dev-The Walking Life?

gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams are capped at 8, the default setting; v2634 (Protocol): Join only if your game is on protocol 2634; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Dev-The Walking Life publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Joining the server

What is the way to connect to Dev-The Walking Life?

Connect with client.connect 51.68.66.53:23127: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp50
Max players The slot count is 50.
ts8
Group limit Teams are capped at 8, the default setting.
v2634
Protocol Join only if your game is on protocol 2634.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded