DWG RG-S6447Server sheetchecked 9m ago
NBA67 - 4Netplayers
Online 51.77.128.156:20300 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 29% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC16h ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
Is NBA67 - 4Netplayers online, and what uptime has been recorded?
At this moment NBA67 - 4Netplayers is online. About 1 hours ago is when it last restarted, measured from the uptime it reports. 91 of 96 hours up over the last 4 full days, which is 95% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
How does NBA67 - 4Netplayers perform, as measured?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 119,388 entities, buildings, deployables and the rest of the world included. 3,613 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
In which location is NBA67 - 4Netplayers hosted?
There is no region published by NBA67 - 4Netplayers. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.77.128.156:20300.
What Rust version is recorded for NBA67 - 4Netplayers?
On Linux, NBA67 - 4Netplayers runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for NBA67 - 4Netplayers?
At the last refresh, NBA67 - 4Netplayers recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 2. The 48-hour peak falls at 22:00 UTC, averaging 1 players.
What rank has been recorded for NBA67 - 4Netplayers?
Within the top 29% of all ranked servers: NBA67 - 4Netplayers at #6,447 for player hours, seven days recorded.
Schedules
What wipe schedule has been recorded for NBA67 - 4Netplayers?
NBA67 - 4Netplayers's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 16 hours ago.
Settings
Which settings does NBA67 - 4Netplayers run, and what rules?
Gather rate for NBA67 - 4Netplayers: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. The plugin count is Oxide. Anti-cheat: VAC, from Valve, is on.
Which map has NBA67 - 4Netplayers loaded?
Seed 13698755 and size 3,000 define the procedural map NBA67 - 4Netplayers generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Lists and filters
Where does NBA67 - 4Netplayers appear among the Rust Graphs lists and filters?
These Rust Graphs lists include NBA67 - 4Netplayers: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on NBA67 - 4Netplayers?
Tags published by NBA67 - 4Netplayers, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
How to join
What is the way to connect to NBA67 - 4Netplayers?
In Rust, press F1 and type client.connect 51.77.128.156:20300 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.