StatusLive Servers online11,890 Players103,751 Populated3,994 Wiped · 3 h411 Interval5 min Date29 OCT 2026

DWG RG-S12756Server sheetchecked 7m ago

Reunion Rust | Beta

Online 51.79.218.253:27834 checked 7m ago

moddedoxide
Connect
Players now 0/ 40 0% full
7-day average0peak 2
Rank#12,756top 57%
Last wipe2d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
0123419:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Fig. 1Players on Reunion Rust | Beta
Fig. 2

Server performance

010020030040019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Oct27 Oct28 Oct29 Oct

Top 57% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 22:51 UTC2d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

Is Reunion Rust | Beta online, and what uptime has been recorded?

Right now, Reunion Rust | Beta is recorded as online. The uptime it reports puts the last restart at about 8 minutes ago. 47 of 48 hours up over the last 2 full days, which is 98% of the time. First seen by Rust Graphs on 26 October 2026.

Is Reunion Rust | Beta stable in the figures recorded?

Average server fps over the last 48 hours is 192; the lowest was 111. Counted at its highest: 113,552 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 4,106 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for Reunion Rust | Beta?

A region is not published by Reunion Rust | Beta. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 51.79.218.253:27834 is its address.

What Rust version is recorded for Reunion Rust | Beta?

On Linux, Reunion Rust | Beta runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Reunion Rust | Beta?

Current player count on Reunion Rust | Beta: 0, of 40 slots. The seven-day mean is 0 players; the peak over the same period is 2.

Against other Rust servers, where is Reunion Rust | Beta placed?

Within the top 57% of all ranked servers: Reunion Rust | Beta at #12,756 for player hours, seven days recorded.

Schedules

What happens on Reunion Rust | Beta on the day of a wipe?

At their busiest, its recent wipes drew 2 players on average. At 11 hours after the latest wipe the crowd was at its peak.

On Reunion Rust | Beta, when do wipes occur?

Reunion Rust | Beta's rhythm cannot be told yet: too few of its wipes are on record. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 2 days 19 hours ago.

Map and rules

Which settings does Reunion Rust | Beta run, and what rules?

Gather rate for Reunion Rust | Beta: not stated in the name. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is Reunion Rust | Beta played?

Seed 1 and size 6,000 define the procedural map Reunion Rust | Beta generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing. The map is named as follows: Custom Map.

Tags

Where does Reunion Rust | Beta appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Reunion Rust | Beta: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

On Reunion Rust | Beta, what is meant by each tag?

Tags published by Reunion Rust | Beta, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

What is the way to connect to Reunion Rust | Beta?

In Rust, press F1 and type client.connect 51.79.218.253:27834 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players Slots: 40.
ts8
Group limit The default team size of 8 applies.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded