StatusLive Servers online11,749 Players65,278 Populated3,453 Wiped · 3 h195 Interval5 min Date29 OCT 2026

DWG RG-S7954Server sheetchecked 7m ago

Ash's Server

Online 51.79.46.137:28015 checked 7m ago

moddedoxide
Connect
Players now 0/ 125 0% full
7-day average0peak 1
Rank#7,954top 36%
Last wipe23d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on Ash's Server
Fig. 2

Server performance

010020030040012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k5 Oct10 Oct15 Oct19 Oct24 Oct29 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap0.9 daysbetween real wipes
wipe-day peak2players, last three wipes

The first 48 hours of its last wipes

Tue 6 OctMon 5 Oct
00.511.52+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 6 Oct, 03:55 UTC23d ago 2 – running 0
Mon 5 Oct, 06:36 UTC24d ago 2 – 0.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

How reliable is Ash's Server, and is it online now?

At this moment Ash's Server is online. About 9 hours ago is when it last restarted, measured from the uptime it reports. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 5 October 2026 is when Rust Graphs first saw it.

What does the recorded performance of Ash's Server show?

The last 48 hours give an average of 222 server fps and a floor of 35. Counted at its highest: 49,967 entities, buildings, deployables and the rest of the world included. 3,368 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.

In which location is Ash's Server hosted?

A region is not published by Ash's Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 51.79.46.137:28015.

On which Rust version is Ash's Server running?

On Linux, Ash's Server runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.

Population

What player count is recorded on Ash's Server?

0 of 125 slots on Ash's Server are taken at the latest refresh. Averaged across seven days, the player count is 0, with a peak of 1. The 48-hour peak falls at 04:00 UTC, averaging 1 players.

Against other Rust servers, where is Ash's Server placed?

Over the last seven days, Ash's Server records #7,954 for player hours: the top 36% of all ranked servers.

Wipe times

On Ash's Server, what does the data show for wipe day?

At their busiest, its recent wipes drew 2 players on average. At 3 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Ash's Server?

Too few wipes are on record for Ash's Server to show its rhythm. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 23 days 8 hours ago the current world was made.

Settings

Which settings does Ash's Server run, and what rules?

No gather rate is stated in the name of Ash's Server. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

On which map is Ash's Server played?

Seed 50000 and size 3,000 define the procedural map Ash's Server generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Lists and filters

Where does Ash's Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Ash's Server: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

On Ash's Server, what is meant by each tag?

Tags published by Ash's Server, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): The slot count is 125; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): No region code is recorded; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Ash's Server?

In Rust, press F1 and type client.connect 51.79.46.137:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp125
Max players The slot count is 125.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded