DWG RG-S15289Server sheetchecked 9m ago
Blazingcoder2's House of Rust
Online 51.79.46.206:20000 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC20d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Blazingcoder2's House of Rust, and is it up?
At this moment Blazingcoder2's House of Rust is online. Counted from its reported uptime, the last restart was about 2 hours ago. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. On 9 October 2026 is when Rust Graphs first saw it.
Is Blazingcoder2's House of Rust stable in the figures recorded?
Average server fps over the last 48 hours is 209; the lowest was 121. Counted at its highest: 65,392 entities, buildings, deployables and the rest of the world included. 3,825 MB is the memory peak. What players feel as lag is low fps together with a climbing entity count.
In which location is Blazingcoder2's House of Rust hosted?
A region is not published by Blazingcoder2's House of Rust. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. It is reached at 51.79.46.206:20000.
What Rust version is recorded for Blazingcoder2's House of Rust?
Rust network protocol 2635 and build 168909 on Linux: that is what Blazingcoder2's House of Rust runs. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on Blazingcoder2's House of Rust?
At the last refresh, Blazingcoder2's House of Rust recorded 0 players across 40 slots. Averaged across seven days, the player count is 0.
What rank has been recorded for Blazingcoder2's House of Rust?
Within the top 69% of all ranked servers: Blazingcoder2's House of Rust at #15,289 for player hours, seven days recorded.
Wipe times
On Blazingcoder2's House of Rust, what does the data show for wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. At 15 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for Blazingcoder2's House of Rust?
Too few wipes are on record for Blazingcoder2's House of Rust to show its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 20 days 1 hours ago the current world was made.
Settings
Which settings does Blazingcoder2's House of Rust run, and what rules?
No gather rate is stated in the name of Blazingcoder2's House of Rust. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
On which map is Blazingcoder2's House of Rust played?
Seed 471471404 and size 3,500 define the procedural map Blazingcoder2's House of Rust generates in game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
On Rust Graphs, which lists and filters contain Blazingcoder2's House of Rust?
These Rust Graphs lists include Blazingcoder2's House of Rust: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
On Blazingcoder2's House of Rust, what is meant by each tag?
The game's server browser reads these tags from Blazingcoder2's House of Rust: gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): Slots: 40; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Joining the server
How is Blazingcoder2's House of Rust joined?
Connect with client.connect 51.79.46.206:20000: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
Server tags
Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp40
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.