DWG RG-S15419Server sheetchecked 12m ago
[SEA]128Hz|phrinj|PVP/RP|Vanilla+
Online NA · us2 51.81.167.73:28015 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers, top 82% in NA. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 8d 12h. The force wipe
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and is it up?
[SEA]128Hz|phrinj|PVP/RP|Vanilla+ is up at this moment. Counted from its reported uptime, the last restart was about 10 hours ago. 41 of 48 hours up over the last 2 full days, which is 85% of the time. First seen by Rust Graphs on 25 October 2026.
How does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ perform, as measured?
Average server fps over the last 48 hours is 996; the lowest was 961. Counted at its highest: 132,641 entities, buildings, deployables and the rest of the world included. 3,938 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
In which location is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hosted?
Region code us2 applies to [SEA]128Hz|phrinj|PVP/RP|Vanilla+, which carries the NA tag and is listed in North America. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.81.167.73:28015.
On which Rust version is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on [SEA]128Hz|phrinj|PVP/RP|Vanilla+. The same protocol is required for joining, and Steam updates your game to it.
Player data
How many players are plotted on [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
At the last refresh, [SEA]128Hz|phrinj|PVP/RP|Vanilla+ recorded 0 players across 100 slots. The seven-day mean on this server is 0 players.
In the rankings, which position does [SEA]128Hz|phrinj|PVP/RP|Vanilla+ hold?
The same seven-day player-hour count places [SEA]128Hz|phrinj|PVP/RP|Vanilla+ at #1,540 within North America, #15,419 across all ranked servers and in the top 69% of them.
Wipe data
On [SEA]128Hz|phrinj|PVP/RP|Vanilla+, when do wipes occur?
Estimated from the force wipe is when [SEA]128Hz|phrinj|PVP/RP|Vanilla+'s next wipe falls. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 10 days 8 hours ago the current world was made. The tags state a wipe schedule of one wipe a month.
Settings
Which rules and settings are recorded for [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
No gather rate is stated in the name of [SEA]128Hz|phrinj|PVP/RP|Vanilla+. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
Which map has [SEA]128Hz|phrinj|PVP/RP|Vanilla+ loaded?
Seed 94560357 and size 4,500 define the procedural map [SEA]128Hz|phrinj|PVP/RP|Vanilla+ generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
On Rust Graphs, which lists and filters contain [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
The Rust Graphs lists that carry [SEA]128Hz|phrinj|PVP/RP|Vanilla+ are: Modded Rust servers and Rust server list: North America. On the server list, these filters bring it up: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks.
On [SEA]128Hz|phrinj|PVP/RP|Vanilla+, what is meant by each tag?
Tags published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): Standard network layer: RakNet; $rus2 (Region code): The region code recorded is us2; ^m (Monthly): Monthly wipes, on Facepunch's force wipe; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here; NA (North America): The browser's listing places it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
By whom is [SEA]128Hz|phrinj|PVP/RP|Vanilla+ run?
A phrinj.com hostname is published by [SEA]128Hz|phrinj|PVP/RP|Vanilla+; no other server we track uses it.
How to join
What is the way to connect to [SEA]128Hz|phrinj|PVP/RP|Vanilla+?
Enter client.connect 51.81.167.73:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. https://www.youtube.com/@phrinj?cbrd=1&ucbcb=1 is its website.
Server tags
Published as mp100,ptrak,$rus2,v2635,^z,^y,^m,NA,gmrust,cs168909,ts8
Game
gmrust
mp100
ts8
v2635
cs168909
ptrak
$rus2
Wipe schedule
^m
Mods and access
^z
^y
Region
NA
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.
