Fig. 1Players on Coog's Hunger GamesRG-S9229-01 · Sheet 1 of 10
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S9229-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 41% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S9229-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap1 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 3
The first 48 hours of its last wipes
Sat 24 OctThu 15 OctTue 13 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
ScheduleExpected wipesRG-S9229-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Sat 24 Oct, 19:12 UTC4d ago
1
–
running
0
Thu 15 Oct, 01:19 UTC14d ago
1
halved by day 3
9.7 days
0
Tue 13 Oct, 03:18 UTC16d ago
1
–
1.9 days
0
Mon 12 Oct, 15:53 UTC17d ago
1
–
0.5 days
0
Sun 11 Oct, 15:26 UTC18d ago
1
–
1 days
0
Fri 9 Oct, 13:58 UTC20d ago
1
held half
2.1 days
1
Fri 9 Oct, 00:24 UTC20d ago
1
–
0.6 days
0
Thu 8 Oct, 00:01 UTC21d ago
1
–
1 days
0
Wed 7 Oct, 02:41 UTC22d ago
1
–
0.9 days
0
Sat 3 Oct, 19:12 UTC25d ago
1
halved by day 2
3.3 days
0
Fri 2 Oct, 00:04 UTC27d ago
1
–
1.8 days
0
Tue 29 Sep, 23:27 UTC29d ago
1
held half
2 days
1
Tue 29 Sep, 04:43 UTC30d ago
1
–
0.8 days
1
Sat 26 Sep, 05:48 UTC33d ago
1
held half
3 days
0
Mon 21 Sep, 18:21 UTC37d ago
1
halved by day 3
4.5 days
1
Sun 20 Sep, 19:19 UTC38d ago
2+1 queue
–
1 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S9229-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
How reliable is Coog's Hunger Games, and is it online now?
At this moment Coog's Hunger Games is online. About 4 hours ago is when it last restarted, measured from the uptime it reports. 110 of 168 hours up over the last 7 full days, which is 65% of the time. The first sighting of it by Rust Graphs was on 20 September 2026.
2.
Is Coog's Hunger Games stable in the figures recorded?
Average server fps over the last 48 hours is 169; the lowest was 117. Counted at its highest: 90,909 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,785 MB. Players feel low fps and a climbing entity count as lag.
3.
What location is recorded for Coog's Hunger Games?
A region is not published by Coog's Hunger Games. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.81.179.115:27457.
4.
On which Rust version is Coog's Hunger Games running?
On Linux, Coog's Hunger Games runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Counts
5.
What player count is recorded on Coog's Hunger Games?
At the last refresh, Coog's Hunger Games recorded 0 players across 1 slots. Averaged across seven days, the player count is 0, with a peak of 1.
6.
What rank has been recorded for Coog's Hunger Games?
Player hours over seven days place Coog's Hunger Games at #9,229, within the top 41% of ranked servers.
Wipe times
7.
On Coog's Hunger Games, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 50% of its recent wipes stayed above half that peak. In the other cases the crowd was below half by day 3.
8.
On Coog's Hunger Games, when do wipes occur?
There is no next wipe to predict at Coog's Hunger Games, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. The world it runs now was made 4 days 23 hours ago.
Rules and settings
9.
Which rules and settings are recorded for Coog's Hunger Games?
No gather rate is stated in the name of Coog's Hunger Games. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
10.
On which map is Coog's Hunger Games played?
Coog's Hunger Games runs a procedural map of size 4,000 with seed 6969, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
11.
On Rust Graphs, which lists and filters contain Coog's Hunger Games?
The Rust Graphs lists that carry Coog's Hunger Games are: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
12.
On Coog's Hunger Games, what is meant by each tag?
The game's server browser reads these tags from Coog's Hunger Games: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
13.
How is Coog's Hunger Games joined?
Enter client.connect 51.81.179.115:27457 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
NotesAnswered from the figuresRG-S9229-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
Game modeStandard survival, as Rust plays.
mp1
Max playersThe slot count is 1.
ts8
Group limitThe team limit is 8, which is the game default.
v2635
ProtocolTo join, your game must be on protocol 2635.
cs168909
BuildBuild: 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeRegion code not set.
Mods and access
^o
OxidePlugin framework: Oxide (uMod).
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.