DWG RG-S6898Server sheetchecked 2h ago
Jack&Cooper
Offline 51.81.179.99:28015 checked 2h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 08:23 UTC1d ago | – | – | running | 0 |
| Sat 24 Oct, 14:25 UTC5d ago | 1 | – | 3.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server data
What uptime is recorded for Jack&Cooper, and is it up?
Jack&Cooper is offline at this moment; 2 hours ago is when it was last seen. The uptime it reports puts the last restart at about 10 minutes ago. 6 of 96 hours up over the last 4 full days, which is 6% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
What does the recorded performance of Jack&Cooper show?
126 server fps on average over the last 48 hours, and never under 114. Counted at its highest: 118,067 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,911 MB. What players feel as lag is low fps together with a climbing entity count.
In which location is Jack&Cooper hosted?
No region is published by Jack&Cooper. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 51.81.179.99:28015.
On which Rust version is Jack&Cooper running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Jack&Cooper. Steam updates your game, which must be on the same protocol for you to join.
Population
What does the population history show for Jack&Cooper?
No response from Jack&Cooper; the server was last seen 2 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 2 players.
What rank has been recorded for Jack&Cooper?
Within the top 31% of all ranked servers: Jack&Cooper at #6,898 for player hours, seven days recorded.
Schedules
On Jack&Cooper, what does the data show for wipe day?
The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.
Which times and days are wipes plotted at on Jack&Cooper?
Jack&Cooper's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 32 hours ago.
Map and rules
Which rules and settings are recorded for Jack&Cooper?
The name of Jack&Cooper records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
Which map has Jack&Cooper loaded?
Jack&Cooper runs a procedural map of size 4,500 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does Jack&Cooper appear among the Rust Graphs lists and filters?
These Rust Graphs lists include Jack&Cooper: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Which meaning is attached to each tag on Jack&Cooper?
The game's server browser reads these tags from Jack&Cooper: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
How to join
What is the way to connect to Jack&Cooper?
Enter client.connect 51.81.179.99:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.