StatusLive Servers online11,872 Players102,993 Populated3,951 Wiped · 3 h555 Interval5 min Date29 OCT 2026

DWG RG-S6898Server sheetchecked 2h ago

Jack&Cooper

Offline 51.81.179.99:28015 checked 2h ago

moddedoxide
Connect
Players now 1/ 1 100% full
7-day average1peak 2
Rank#6,898top 31%
Last wipe1d agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.511.5208:0021:0009:0012:0014:0017:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Jack&Cooper
Fig. 2

Server performance

Server fpsWipe
05010015020008:0021:0009:0012:0014:0017:00Wiped Wed 28 Oct, 08:23 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap3.7 daysbetween real wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:23 UTC1d ago – – running 0
Sat 24 Oct, 14:25 UTC5d ago 1 – 3.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 95 on average
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05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 90 on average
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server data

What uptime is recorded for Jack&Cooper, and is it up?

Jack&Cooper is offline at this moment; 2 hours ago is when it was last seen. The uptime it reports puts the last restart at about 10 minutes ago. 6 of 96 hours up over the last 4 full days, which is 6% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.

What does the recorded performance of Jack&Cooper show?

126 server fps on average over the last 48 hours, and never under 114. Counted at its highest: 118,067 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,911 MB. What players feel as lag is low fps together with a climbing entity count.

In which location is Jack&Cooper hosted?

No region is published by Jack&Cooper. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 51.81.179.99:28015.

On which Rust version is Jack&Cooper running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on Jack&Cooper. Steam updates your game, which must be on the same protocol for you to join.

Population

What does the population history show for Jack&Cooper?

No response from Jack&Cooper; the server was last seen 2 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 2 players.

What rank has been recorded for Jack&Cooper?

Within the top 31% of all ranked servers: Jack&Cooper at #6,898 for player hours, seven days recorded.

Schedules

On Jack&Cooper, what does the data show for wipe day?

The recent wipes averaged a busiest count of 1 players. At 0 hours after the latest wipe the crowd was at its peak.

Which times and days are wipes plotted at on Jack&Cooper?

Jack&Cooper's rhythm cannot be told yet: too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 32 hours ago.

Map and rules

Which rules and settings are recorded for Jack&Cooper?

The name of Jack&Cooper records no gather rate. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

Which map has Jack&Cooper loaded?

Jack&Cooper runs a procedural map of size 4,500 with seed 2147483647, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does Jack&Cooper appear among the Rust Graphs lists and filters?

These Rust Graphs lists include Jack&Cooper: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Which meaning is attached to each tag on Jack&Cooper?

The game's server browser reads these tags from Jack&Cooper: gmrust (Game mode): Standard survival, as Rust plays; mp1 (Max players): 1 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

How to join

What is the way to connect to Jack&Cooper?

Enter client.connect 51.81.179.99:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp1
Max players 1 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded