StatusLive Servers online11,707 Players67,519 Populated3,582 Wiped · 3 h110 Interval5 min Date28 OCT 2026

DWG RG-S3845Server sheetchecked 12m ago

PUBLIC

Online 51.81.48.22:28044 checked 12m ago

modded
Connect
Players now 0/ 100 0% full
7-day average1peak 23
Rank#3,845top 17%
Last wipe6d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.250.50.75113:0022:0007:0016:0001:0010:00

Hourly average and peak, UTC.

Fig. 1Players on PUBLIC
Fig. 2

Server performance

05010015020013:0022:0007:0016:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Top 17% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap3.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak20players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 03:24 UTC6d ago 20 – running 2
Wed 21 Oct, 18:57 UTC6d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago 18 halved by day 1 6.7 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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03
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04
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is PUBLIC online, and what uptime has been recorded?

At this moment PUBLIC is online. About 6 days 6 hours ago is when it last restarted, measured from the uptime it reports. 149 of 168 hours up over the last 7 full days, which is 89% of the time. First seen by Rust Graphs on 14 October 2026.

Is PUBLIC stable in the figures recorded?

128 server fps on average over the last 48 hours, and never under 68. Counted at its highest: 1,021,671 entities, buildings, deployables and the rest of the world included. 5,868 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is PUBLIC hosted?

A region is not published by PUBLIC. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 51.81.48.22:28044.

What Rust version is recorded for PUBLIC?

Rust network protocol 2634 and build 167781 on Linux: that is what PUBLIC runs. The same protocol is required for joining, and Steam updates your game to it.

Counts

How many players are plotted on PUBLIC?

Current player count on PUBLIC: 0, of 100 slots. The seven-day mean is 1 players; the peak over the same period is 23. Over the last 48 hours the busiest hour was 09:00 UTC, at an average of 0 players.

In the rankings, which position does PUBLIC hold?

Over the last seven days, PUBLIC records #3,845 for player hours: the top 17% of all ranked servers.

Schedules

On PUBLIC, what does the data show for wipe day?

The recent wipes averaged a busiest count of 20 players. 11 hours after the latest wipe, the crowd peaked. The crowd stayed above half the peak until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

On PUBLIC, when do wipes occur?

PUBLIC wipes at times that follow no pattern, so no next wipe can be predicted. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 6 days 8 hours ago.

Map and rules

Which settings does PUBLIC run, and what rules?

Gather rate for PUBLIC: not stated in the name. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Raiding and player combat are permitted. The server browser lists it under Modded: plugins or settings change the game. Anti-cheat: VAC, from Valve, is on.

Which map has PUBLIC loaded?

PUBLIC runs a procedural map of size 5,000 with seed 1228719711, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing. The name of the map reads: Custom Map.

Filters

Where does PUBLIC appear among the Rust Graphs lists and filters?

On Rust Graphs, PUBLIC is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last week.

Which meaning is attached to each tag on PUBLIC?

The game's server browser reads these tags from PUBLIC: gmrust (Game mode): Survival in standard Rust style; mp100 (Max players): Slots: 100; ts8 (Group limit): The team limit is 8, which is the game default; v2634 (Protocol): To join, your game must be on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings; the listing is Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Connect

How is PUBLIC joined?

Enter client.connect 51.81.48.22:28044 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z

Game

gmrust
Game mode Survival in standard Rust style.
mp100
Max players Slots: 100.
ts8
Group limit The team limit is 8, which is the game default.
v2634
Protocol To join, your game must be on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded