DWG RG-S15264Server sheetchecked 8m ago
Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online 51.81.49.81:28015 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 22:07 UTC5h ago | – | – | running | 0 |
| Thu 22 Oct, 22:08 UTC7d ago | 0 | – | 7 days | 0 |
| Tue 20 Oct, 16:22 UTC9d ago | 0 | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC18d ago | 1 | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC19d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC38d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC39d ago | 0 | – | 0.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
What uptime is recorded for Project Fallout Vanilla | No Team Limit | Weekly Wipes, and is it up?
At this moment Project Fallout Vanilla | No Team Limit | Weekly Wipes is online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 19 September 2026.
In which location is Project Fallout Vanilla | No Team Limit | Weekly Wipes hosted?
No region is published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.81.49.81:28015.
On which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?
Rust network protocol 2635 and build 168909 on Linux: that is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. To join, your game must be on the same protocol; Steam handles the update.
Player data
How many players are plotted on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
0 of 125 slots on Project Fallout Vanilla | No Team Limit | Weekly Wipes are taken at the latest refresh. The seven-day mean on this server is 0 players.
Against other Rust servers, where is Project Fallout Vanilla | No Team Limit | Weekly Wipes placed?
Player hours over seven days place Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,264, within the top 69% of ranked servers.
Schedules
What happens on Project Fallout Vanilla | No Team Limit | Weekly Wipes on the day of a wipe?
At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.
What wipe schedule has been recorded for Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 5 hours ago.
Map and rules
Which settings does Project Fallout Vanilla | No Team Limit | Weekly Wipes run, and what rules?
The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.
What is the map for Project Fallout Vanilla | No Team Limit | Weekly Wipes?
A procedural map, generated by the game, is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs.
Filters
On Rust Graphs, which lists and filters contain Project Fallout Vanilla | No Team Limit | Weekly Wipes?
These Rust Graphs lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
On Project Fallout Vanilla | No Team Limit | Weekly Wipes, what is meant by each tag?
gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): 125 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
How is Project Fallout Vanilla | No Team Limit | Weekly Wipes joined?
Enter client.connect 51.81.49.81:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp125
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.