StatusLive Servers online11,652 Players42,587 Populated2,887 Wiped · 3 h102 Interval5 min Date30 OCT 2026

DWG RG-S15264Server sheetchecked 8m ago

Project Fallout Vanilla | No Team Limit | Weekly Wipes

Online 51.81.49.81:28015 checked 8m ago

moddedcarbon
Connect
Players now 0/ 125 0% full
7-day average0peak –
Rank#15,264top 69%
Last wipe5h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123404:0013:0023:0008:0017:0002:00Wiped Thu 29 Oct, 22:07 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on Project Fallout Vanilla | No Team Limit |...
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap4.6 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Thu 22 OctTue 20 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 22:07 UTC5h ago – – running 0
Thu 22 Oct, 22:08 UTC7d ago 0 – 7 days 0
Tue 20 Oct, 16:22 UTC9d ago 0 – 2.2 days 0
Sun 11 Oct, 16:41 UTC18d ago 1 halved by day 1 9 days 1
Sat 10 Oct, 19:51 UTC19d ago 1 – 0.9 days 0
Mon 21 Sep, 16:01 UTC38d ago 0 – 19.2 days 0
Sun 20 Sep, 22:31 UTC39d ago 0 – 0.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

Similar servers

the same kind of game, then region, group limit, rate and wipes
01
ShockRust | Blue | NoLimitno group limit · 151 on average
20 / 500
02
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average
134 / 100
03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average
42 / 225
04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average
7 / 700
05
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average
24 / 700
06
RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average
92 / 200
Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

What uptime is recorded for Project Fallout Vanilla | No Team Limit | Weekly Wipes, and is it up?

At this moment Project Fallout Vanilla | No Team Limit | Weekly Wipes is online. For the last 7 full days the record is 167 of 168 hours up, 99% of the time. First seen by Rust Graphs on 19 September 2026.

In which location is Project Fallout Vanilla | No Team Limit | Weekly Wipes hosted?

No region is published by Project Fallout Vanilla | No Team Limit | Weekly Wipes. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. It is reached at 51.81.49.81:28015.

On which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes running?

Rust network protocol 2635 and build 168909 on Linux: that is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

How many players are plotted on Project Fallout Vanilla | No Team Limit | Weekly Wipes?

0 of 125 slots on Project Fallout Vanilla | No Team Limit | Weekly Wipes are taken at the latest refresh. The seven-day mean on this server is 0 players.

Against other Rust servers, where is Project Fallout Vanilla | No Team Limit | Weekly Wipes placed?

Player hours over seven days place Project Fallout Vanilla | No Team Limit | Weekly Wipes at #15,264, within the top 69% of ranked servers.

Schedules

What happens on Project Fallout Vanilla | No Team Limit | Weekly Wipes on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. 0 hours after the latest wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. On the wipes where it did not hold, the crowd dropped below half by day 1.

What wipe schedule has been recorded for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at times that follow no pattern, so no next wipe can be predicted. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The world it runs now was made 5 hours ago.

Map and rules

Which settings does Project Fallout Vanilla | No Team Limit | Weekly Wipes run, and what rules?

The name of Project Fallout Vanilla | No Team Limit | Weekly Wipes records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. PvP and raiding are on. Plugins or settings change the game, and the browser lists it as Modded. Carbon plugins are run on it. VAC is on: that is Valve's anti-cheat.

What is the map for Project Fallout Vanilla | No Team Limit | Weekly Wipes?

A procedural map, generated by the game, is what Project Fallout Vanilla | No Team Limit | Weekly Wipes runs.

Filters

On Rust Graphs, which lists and filters contain Project Fallout Vanilla | No Team Limit | Weekly Wipes?

These Rust Graphs lists include Project Fallout Vanilla | No Team Limit | Weekly Wipes: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.

On Project Fallout Vanilla | No Team Limit | Weekly Wipes, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp125 (Max players): 125 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): The game is changed by plugins or settings; the listing is Modded; ^y (Carbon): The plugin framework is Carbon are the tags Project Fallout Vanilla | No Team Limit | Weekly Wipes publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

How is Project Fallout Vanilla | No Team Limit | Weekly Wipes joined?

Enter client.connect 51.81.49.81:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp125,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp125
Max players 125 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded The game is changed by plugins or settings; the listing is Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded