StatusLive Servers online11,733 Players69,565 Populated3,618 Wiped · 3 h128 Interval5 min Date28 OCT 2026

DWG RG-S7592Server sheetchecked 11h ago

4Netplayers MrWolfCommunity Server

Offline 51.89.172.53:24900 checked 11h ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average1peak 2
Rank#7,592top 34%
Last wipe19h agono schedule published
Next wipe–too few wipes seen yet
Fig. 1

Players

AveragePeakWipe
00.511.5216:0018:0020:0021:0023:0001:00Wiped Tue 27 Oct, 16:11 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers MrWolfCommunity Server
Fig. 2

Server performance

Server fpsWipe
01020304016:0018:0020:0021:0023:0001:00Wiped Tue 27 Oct, 16:11 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k27 Oct28 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 16:39 UTC19h ago – – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

Is 4Netplayers MrWolfCommunity Server online, and what uptime has been recorded?

Last seen 11 hours ago; right now 4Netplayers MrWolfCommunity Server is offline. About 4 hours ago is when it last restarted, measured from the uptime it reports. First seen by Rust Graphs on 27 October 2026.

How does 4Netplayers MrWolfCommunity Server perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 78,632 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 2,558 MB. A climbing entity count and low fps are the source of what players feel as lag.

What location is recorded for 4Netplayers MrWolfCommunity Server?

A region is not published by 4Netplayers MrWolfCommunity Server. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 51.89.172.53:24900.

What Rust version is recorded for 4Netplayers MrWolfCommunity Server?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers MrWolfCommunity Server. Steam updates your game, which must be on the same protocol for you to join.

Counts

What player count is recorded on 4Netplayers MrWolfCommunity Server?

No response from 4Netplayers MrWolfCommunity Server; the server was last seen 11 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. Over the last 48 hours the busiest hour was 22:00 UTC, at an average of 2 players.

In the rankings, which position does 4Netplayers MrWolfCommunity Server hold?

Within the top 34% of all ranked servers: 4Netplayers MrWolfCommunity Server at #7,592 for player hours, seven days recorded.

Wipe times

On 4Netplayers MrWolfCommunity Server, when do wipes occur?

The record of 4Netplayers MrWolfCommunity Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. 19 hours ago the current world was made.

Rules and settings

Which settings does 4Netplayers MrWolfCommunity Server run, and what rules?

The name of 4Netplayers MrWolfCommunity Server records no gather rate. Eight players per group: the default for the game. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Plugins or settings change the game, and the browser lists it as Modded. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.

What is the map for 4Netplayers MrWolfCommunity Server?

Seed 464832282 and size 3,700 define the procedural map 4Netplayers MrWolfCommunity Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

On Rust Graphs, which lists and filters contain 4Netplayers MrWolfCommunity Server?

These Rust Graphs lists include 4Netplayers MrWolfCommunity Server: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

On 4Netplayers MrWolfCommunity Server, what is meant by each tag?

gmvanilla (Game mode): Survival, vanilla style; mp10 (Max players): 10 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded are the tags 4Netplayers MrWolfCommunity Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Connect

By what method do you join 4Netplayers MrWolfCommunity Server?

Enter client.connect 51.89.172.53:24900 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Survival, vanilla style.
mp10
Max players 10 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded