DWG RG-S15318Server sheetchecked 8m ago
NON-PRODUCTION Pocket Mines Feasibility
Online 51.91.74.194:25570 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 13:59 UTC18d ago | 0 | – | running | 0 |
| Sat 19 Sep, 17:27 UTC39d ago | 0 | – | 20.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Recorded details
What uptime is recorded for NON-PRODUCTION Pocket Mines Feasibility, and is it up?
NON-PRODUCTION Pocket Mines Feasibility is up at this moment. The uptime it reports puts the last restart at about 18 days 20 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does NON-PRODUCTION Pocket Mines Feasibility perform, as measured?
235 server fps on average over the last 48 hours, and never under 225. Counted at its highest: 14,119 entities, buildings, deployables and the rest of the world included. 3,113 MB is the memory peak. Players feel low fps and a climbing entity count as lag.
What location is recorded for NON-PRODUCTION Pocket Mines Feasibility?
A region is not published by NON-PRODUCTION Pocket Mines Feasibility. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. 51.91.74.194:25570 is its address.
What Rust version is recorded for NON-PRODUCTION Pocket Mines Feasibility?
Rust network protocol 2634 and build 167398 on Linux: that is what NON-PRODUCTION Pocket Mines Feasibility runs. To join, your game must be on the same protocol; Steam handles the update.
Counts
What does the population history show for NON-PRODUCTION Pocket Mines Feasibility?
0 of 2 slots on NON-PRODUCTION Pocket Mines Feasibility are taken at the latest refresh. Averaged across seven days, the player count is 0.
In the rankings, which position does NON-PRODUCTION Pocket Mines Feasibility hold?
Over the last seven days, NON-PRODUCTION Pocket Mines Feasibility records #15,318 for player hours: the top 69% of all ranked servers.
Wipe data
On NON-PRODUCTION Pocket Mines Feasibility, what does the data show for wipe day?
At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak.
What wipe schedule has been recorded for NON-PRODUCTION Pocket Mines Feasibility?
The record of NON-PRODUCTION Pocket Mines Feasibility's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 18 days 22 hours ago.
Settings
What settings and rules apply on NON-PRODUCTION Pocket Mines Feasibility?
Gather rate for NON-PRODUCTION Pocket Mines Feasibility: not stated in the name. Eight players per group: the default for the game. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is on.
Which map has NON-PRODUCTION Pocket Mines Feasibility loaded?
NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Lists and filters
On Rust Graphs, which lists and filters contain NON-PRODUCTION Pocket Mines Feasibility?
On Rust Graphs, NON-PRODUCTION Pocket Mines Feasibility is placed in these lists: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
On NON-PRODUCTION Pocket Mines Feasibility, what is meant by each tag?
Tags published by NON-PRODUCTION Pocket Mines Feasibility, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp2 (Max players): 2 player slots; ts8 (Group limit): The default team size of 8 applies; v2634 (Protocol): Join only if your game is on protocol 2634; cs167398 (Build): The game build is 167398; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
Connect
How is NON-PRODUCTION Pocket Mines Feasibility joined?
In Rust, press F1 and type client.connect 51.91.74.194:25570 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y
Game
gmrust
mp2
ts8
v2634
cs167398
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.