DWG RG-S6722Server sheetchecked 12m ago
4Netplayers Rust Server
Online 54.37.245.171:22000 checked 12m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 30% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence
Coming wipes
- 7d 4hThu 5 Nov, 19:00 UTCFW
- 35d 4hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.
Wipes
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:43 UTC FW27d ago | 3 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
Quick answers
Server details
How reliable is 4Netplayers Rust Server, and is it online now?
At this moment 4Netplayers Rust Server is online. The uptime it reports puts the last restart at about 2 days 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.
How does 4Netplayers Rust Server perform, as measured?
Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 91,452 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,032 MB. Players feel low fps and a climbing entity count as lag.
What location is recorded for 4Netplayers Rust Server?
There is no region published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 54.37.245.171:22000 is its address.
On which Rust version is 4Netplayers Rust Server running?
The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers Rust Server. Steam updates your game, which must be on the same protocol for you to join.
Player data
What does the population history show for 4Netplayers Rust Server?
At the last refresh, 4Netplayers Rust Server recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 0 players.
Against other Rust servers, where is 4Netplayers Rust Server placed?
Within the top 30% of all ranked servers: 4Netplayers Rust Server at #6,722 for player hours, seven days recorded.
Schedules
What happens on 4Netplayers Rust Server on the day of a wipe?
At their busiest, its recent wipes drew 3 players on average. 24 hours after the latest wipe, the crowd peaked.
On 4Netplayers Rust Server, when do wipes occur?
Once a month, with the force wipe, is when 4Netplayers Rust Server wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 19 hours ago the current world was made.
Map and rules
Which rules and settings are recorded for 4Netplayers Rust Server?
The name of 4Netplayers Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.
What is the map for 4Netplayers Rust Server?
4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Filters
Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, 4Netplayers Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Which meaning is attached to each tag on 4Netplayers Rust Server?
Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Joining the server
How is 4Netplayers Rust Server joined?
Enter client.connect 54.37.245.171:22000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.
Server tags
Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z
Game
gmvanilla
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.