StatusLive Servers online11,826 Players82,123 Populated3,756 Wiped · 3 h273 Interval5 min Date29 OCT 2026

DWG RG-S6722Server sheetchecked 12m ago

4Netplayers Rust Server

Online 54.37.245.171:22000 checked 12m ago

moddedoxide
Connect
Players now 0/ 10 0% full
7-day average0peak 3
Rank#6,722top 30%
Last wipe27d agono schedule published
Next wipe7d 4hThu 5 Nov, 19:00 UTC FW
Fig. 1

Players

AveragePeak
00.250.50.75115:0000:0009:0019:0004:0013:00

Hourly average and peak, UTC.

Fig. 1Players on 4Netplayers Rust Server
Fig. 2

Server performance

01020304015:0000:0009:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 4h. The force wipe · high confidence

wipe-day peak3players, last three wipes

Coming wipes

  1. 7d 4hThu 5 Nov, 19:00 UTCFW
  2. 35d 4hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:43 UTC FW27d ago 3 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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General notes

Quick answers

from the figures on this page

Server details

How reliable is 4Netplayers Rust Server, and is it online now?

At this moment 4Netplayers Rust Server is online. The uptime it reports puts the last restart at about 2 days 5 hours ago. 167 of 168 hours up over the last 7 full days, which is 99% of the time. On 13 September 2026 is when Rust Graphs first saw it.

How does 4Netplayers Rust Server perform, as measured?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 91,452 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 3,032 MB. Players feel low fps and a climbing entity count as lag.

What location is recorded for 4Netplayers Rust Server?

There is no region published by 4Netplayers Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. 54.37.245.171:22000 is its address.

On which Rust version is 4Netplayers Rust Server running?

The platform is Linux and the version is Rust network protocol 2635 and build 168909 on 4Netplayers Rust Server. Steam updates your game, which must be on the same protocol for you to join.

Player data

What does the population history show for 4Netplayers Rust Server?

At the last refresh, 4Netplayers Rust Server recorded 0 players across 10 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 10:00 UTC, at an average of 0 players.

Against other Rust servers, where is 4Netplayers Rust Server placed?

Within the top 30% of all ranked servers: 4Netplayers Rust Server at #6,722 for player hours, seven days recorded.

Schedules

What happens on 4Netplayers Rust Server on the day of a wipe?

At their busiest, its recent wipes drew 3 players on average. 24 hours after the latest wipe, the crowd peaked.

On 4Netplayers Rust Server, when do wipes occur?

Once a month, with the force wipe, is when 4Netplayers Rust Server wipes. On Thursday 5 November at 19:00 UTC the force wipe falls; that is the next wipe, and it wipes every Rust server. 27 days 19 hours ago the current world was made.

Map and rules

Which rules and settings are recorded for 4Netplayers Rust Server?

The name of 4Netplayers Rust Server records no gather rate. The group limit is 8 players, the game's default. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. Anti-cheat: VAC, from Valve, is on.

What is the map for 4Netplayers Rust Server?

4Netplayers Rust Server runs a procedural map of size 4,000 with seed 1234567890, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Filters

Where does 4Netplayers Rust Server appear among the Rust Graphs lists and filters?

On Rust Graphs, 4Netplayers Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on 4Netplayers Rust Server?

Tags published by 4Netplayers Rust Server, and read by the game's server browser: gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slots: 10; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^o (Oxide): The plugin framework is Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Joining the server

How is 4Netplayers Rust Server joined?

Enter client.connect 54.37.245.171:22000 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slots: 10.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol To join, your game must be on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^o
Oxide The plugin framework is Oxide (uMod).
^z
Modded Plugins or settings change the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded