StatusLive Servers online11,692 Players37,024 Populated2,928 Wiped · 3 h87 Interval5 min Date29 OCT 2026

DWG RG-S15353Server sheetchecked 12m ago

[EU] LUNARUST BUILD | Creative

Online EU 54.37.245.50:28027 checked 12m ago

moddedoxide
Connect
Players now 0/ 36 0% full
7-day average0peak –
Rank#15,353top 69% · #2568 in EU
Last wipe22h agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeakWipe
0123403:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 04:25 UTCWIPE

Hourly average and peak, UTC.

Fig. 1Players on [EU] LUNARUST BUILD | Creative
Fig. 2

Server performance

Server fpsWipe
01020304003:0012:0021:0006:0015:0001:00Wiped Wed 28 Oct, 04:25 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap6.1 daysbetween real wipes
on rhythm33%of its recent wipes
wipe-day peak0players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Sat 24 OctSun 18 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 04:25 UTC22h ago – – running 0
Sat 24 Oct, 02:23 UTC5d ago 0 – 4.1 days 0
Sun 18 Oct, 00:05 UTC11d ago 0 – 6.1 days 0
Sat 10 Oct, 13:26 UTC18d ago 1 halved by day 1 7.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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01 66 / 999
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for [EU] LUNARUST BUILD | Creative, and is it up?

At this moment [EU] LUNARUST BUILD | Creative is online. Counted from its reported uptime, the last restart was about 18 hours ago. 119 of 168 hours up over the last 7 full days, which is 71% of the time. On 9 October 2026 is when Rust Graphs first saw it.

Is [EU] LUNARUST BUILD | Creative stable in the figures recorded?

Average server fps over the last 48 hours is 30; the lowest was 30. Counted at its highest: 71,623 entities, buildings, deployables and the rest of the world included. 2,397 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is [EU] LUNARUST BUILD | Creative hosted?

The EU tag is how [EU] LUNARUST BUILD | Creative lists itself in Europe. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 54.37.245.50:28027.

On which Rust version is [EU] LUNARUST BUILD | Creative running?

On Linux, [EU] LUNARUST BUILD | Creative runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.

Population

How many players are plotted on [EU] LUNARUST BUILD | Creative?

0 of 36 slots on [EU] LUNARUST BUILD | Creative are taken at the latest refresh. Averaged across seven days, the player count is 0.

Against other Rust servers, where is [EU] LUNARUST BUILD | Creative placed?

[EU] LUNARUST BUILD | Creative also measures #2,568 in Europe on the same seven-day player-hour count, at #15,353 globally and in the top 69% of ranked servers.

Wipe times

What happens on [EU] LUNARUST BUILD | Creative on the day of a wipe?

At their busiest, its recent wipes drew 0 players on average. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 0% of its recent wipes. In the other cases the crowd was below half by day 1.

Which times and days are wipes plotted at on [EU] LUNARUST BUILD | Creative?

No next wipe can be predicted for [EU] LUNARUST BUILD | Creative: its wipes fall at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, and it wipes every Rust server. The current world has been in use since 22 hours ago.

Settings

What settings and rules apply on [EU] LUNARUST BUILD | Creative?

No gather rate is stated in the name of [EU] LUNARUST BUILD | Creative. The group limit is 8 players, the game's default. It runs the build & creative game mode, sandbox building, no gathering. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Oxide. VAC is on: that is Valve's anti-cheat.

On which map is [EU] LUNARUST BUILD | Creative played?

Seed 1337 and size 3,070 define the procedural map [EU] LUNARUST BUILD | Creative generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map. Recorded map name: Custom Map.

Lists and filters

Where does [EU] LUNARUST BUILD | Creative appear among the Rust Graphs lists and filters?

On Rust Graphs, [EU] LUNARUST BUILD | Creative is placed in these lists: Europe servers, plotted, Modded Rust servers, Rust build servers, plotted live and Rust creative servers. These filters on the server list return it: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Which meaning is attached to each tag on [EU] LUNARUST BUILD | Creative?

Tags published by [EU] LUNARUST BUILD | Creative, and read by the game's server browser: gmrust (Game mode): Standard survival, as Rust plays; mp36 (Max players): 36 player slots; ts8 (Group limit): The team limit is 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^c (Creative): Build what you like without gathering, in sandbox mode; ^k (Build server): Design and practise bases here; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded; EU (Europe): In the server browser it appears under Europe. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

Which operator runs [EU] LUNARUST BUILD | Creative?

[EU] LUNARUST BUILD | Creative publishes a lunarust.com hostname. 23 other servers we track publish one too, so the same operator most likely runs them.

Joining the server

What is the way to connect to [EU] LUNARUST BUILD | Creative?

Enter client.connect 54.37.245.50:28027 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you. You will find its website at https://lunarust.com.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp36,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp36
Max players 36 player slots.
ts8
Group limit The team limit is 8, which is the game default.
v2635
Protocol Your game must match protocol 2635 to join.
cs168909
Build 168909 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Gameplay

^c
Creative Build what you like without gathering, in sandbox mode.
^k
Build server Design and practise bases here.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded