StatusLive Servers online11,626 Players31,131 Populated2,740 Wiped · 3 h70 Interval5 min Date29 OCT 2026

DWG RG-S14650Server sheetchecked 8d ago

My Dev Test Server

Offline 54.37.85.181:28015 checked 8d ago

moddedoxide
Connect
Players now 0/ 100 0% full
7-day average0peak –
Rank#14,650top 67%
Last wipe8d agono schedule published
Next wipe–no wipe seen yet
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on My Dev Test Server
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 67% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is My Dev Test Server online, and what uptime has been recorded?

Last seen 8 days 18 hours ago; right now My Dev Test Server is offline. 0 of 168 hours up over the last 7 full days, which is 0% of the time. First seen by Rust Graphs on 20 October 2026.

In which location is My Dev Test Server hosted?

There is no region published by My Dev Test Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. You will find it at 54.37.85.181:28015.

On which Rust version is My Dev Test Server running?

The platform is Linux and the version is Rust network protocol 2634 and build 167781 on My Dev Test Server. Steam updates your game, which must be on the same protocol for you to join.

Player data

How many players are plotted on My Dev Test Server?

My Dev Test Server is not responding at the latest refresh; the last record of it online is 8 days 18 hours ago.

Against other Rust servers, where is My Dev Test Server placed?

Over the last seven days, My Dev Test Server records #14,650 for player hours: the top 67% of all ranked servers.

Wipe times

Which times and days are wipes plotted at on My Dev Test Server?

The record of My Dev Test Server's wipes is too short to tell its rhythm. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The world it runs now was made 8 days 18 hours ago.

Settings

Which settings does My Dev Test Server run, and what rules?

No gather rate is stated in the name of My Dev Test Server. 12 players per group at most. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

What is the map for My Dev Test Server?

My Dev Test Server runs a procedural map of size 4,300 with seed 1227404764, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.

Tags

Where does My Dev Test Server appear among the Rust Graphs lists and filters?

The Rust Graphs lists that carry My Dev Test Server are: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

On My Dev Test Server, what is meant by each tag?

The game's server browser reads these tags from My Dev Test Server: gmrust (Game mode): Standard survival, as Rust plays; mp100 (Max players): 100 player slots; ts12 (Group limit): Team size is capped at 12; v2634 (Protocol): Join only if your game is on protocol 2634; cs167781 (Build): 167781 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

How to join

What is the way to connect to My Dev Test Server?

Enter client.connect 54.37.85.181:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts12,^o^z

Game

gmrust
Game mode Standard survival, as Rust plays.
mp100
Max players 100 player slots.
ts12
Group limit Team size is capped at 12.
v2634
Protocol Join only if your game is on protocol 2634.
cs167781
Build 167781 is the game build.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded