StatusLive Servers online11,714 Players56,753 Populated3,283 Wiped · 3 h169 Interval5 min Date29 OCT 2026

DWG RG-S4703Server sheetchecked 1d ago

A Rust Server

Offline 57.128.229.173:25570 checked 1d ago

moddedcarbon
Connect
Players now 2/ 40 5% full
7-day average2peak 5
Rank#4,703top 21%
Last wipe3d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

AveragePeak
00.511.5213:0014:0015:00

Hourly average and peak, UTC.

Fig. 1Players on A Rust Server
Fig. 2

Server performance

010020030040013:0014:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k26 Sep3 Oct9 Oct16 Oct22 Oct29 Oct

Top 21% of all ranked servers. Ranked on player hours over the last seven days.

Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.4 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak3players, last three wipes
crowd held0%else halves by day 1

The first 48 hours of its last wipes

Tue 27 OctMon 26 OctFri 23 Oct
02468+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 2, 7 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 06:01 UTC2d ago 2 – running 1
Mon 26 Oct, 09:55 UTC3d ago 5 – 0.8 days 1
Fri 23 Oct, 16:12 UTC5d ago 1 – 2.7 days 0
Sat 17 Oct, 14:01 UTC11d ago 1 halved by day 1 6.1 days 1
Wed 14 Oct, 13:54 UTC14d ago 1 – 3 days 0
Mon 12 Oct, 11:48 UTC16d ago 1 halved by day 1 2.1 days 0
Sat 3 Oct, 15:41 UTC25d ago 6 halved by day 1 8.8 days 1
Sat 3 Oct, 08:00 UTC26d ago 6 – 0.3 days 0
Fri 2 Oct, 19:38 UTC26d ago 6 – 0.5 days 0
Thu 1 Oct, 19:44 UTC FW27d ago 6 – 1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
Similar assemblies

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02
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03
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average
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04
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average
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05
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Ref.Similar
General notes

Quick answers

from the figures on this page

Server details

Is A Rust Server online, and what uptime has been recorded?

The current state of A Rust Server is offline, with the last sighting 43 hours ago. About 50 minutes ago is when it last restarted, measured from the uptime it reports. For the last 7 full days the record is 25 of 168 hours up, 15% of the time. On 26 September 2026 is when Rust Graphs first saw it.

How does A Rust Server perform, as measured?

224 server fps on average over the last 48 hours, and never under 224. Counted at its highest: 197,793 entities, buildings, deployables and the rest of the world included. 3,223 MB is the memory peak. Players feel low fps and a climbing entity count as lag.

In which location is A Rust Server hosted?

No region is published by A Rust Server. Rust Graphs shows where a server says it is; the place the machine stands is not looked up. It is reached at 57.128.229.173:25570.

On which Rust version is A Rust Server running?

Rust network protocol 2635 and build 168909 on Linux: that is what A Rust Server runs. To join, your game must be on the same protocol; Steam handles the update.

Player data

What player count is recorded on A Rust Server?

A Rust Server is not responding at the latest refresh; the last record of it online is 43 hours ago. The seven-day mean is 2 players; the peak over the same period is 5. Averaged over the last 48 hours, the player count is highest at 13:00 UTC: 2 players.

In the rankings, which position does A Rust Server hold?

Over the last seven days, A Rust Server records #4,703 for player hours: the top 21% of all ranked servers.

Schedules

On A Rust Server, what does the data show for wipe day?

An average of 3 players was recorded at the busiest point of its recent wipes. 7 hours after the latest wipe, the crowd peaked. Up to the next wipe, the crowd in 0% of its recent wipes stayed above half that peak. By day 1 the crowd had fallen below half on the wipes where it did not hold.

What wipe schedule has been recorded for A Rust Server?

There is no next wipe to predict at A Rust Server, which wipes at irregular times. At the monthly force wipe, which is next on Thursday 5 November at 19:00 UTC, a wipe hits every Rust server. The current world has been in use since 3 days ago.

Rules and settings

What settings and rules apply on A Rust Server?

No gather rate is stated in the name of A Rust Server. No limit is published beyond the default: 8 players per group. It runs the survival game mode, the standard game: gather, build, raid. Fighting and raiding between players are enabled. The server browser lists it under Modded: plugins or settings change the game. Carbon plugins are run on it. Anti-cheat: VAC, from Valve, is off.

On which map is A Rust Server played?

Seed 1 and size 6,000 define the procedural map A Rust Server generates in game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.

Lists and filters

Where does A Rust Server appear among the Rust Graphs lists and filters?

These Rust Graphs lists include A Rust Server: Modded Rust servers. These filters on the server list return it: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

On A Rust Server, what is meant by each tag?

gmrust (Game mode): Survival in standard Rust style; mp40 (Max players): The slot count is 40; ts8 (Group limit): Teams are capped at 8, the default setting; v2635 (Protocol): Join only if your game is on protocol 2635; cs168909 (Build): Build: 168909; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): No region code is recorded; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): The plugin framework is Carbon are the tags A Rust Server publishes; the game's server browser reads them. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.

How to join

By what method do you join A Rust Server?

Connect with client.connect 57.128.229.173:25570: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in standard Rust style.
mp40
Max players The slot count is 40.
ts8
Group limit Teams are capped at 8, the default setting.
v2635
Protocol Join only if your game is on protocol 2635.
cs168909
Build Build: 168909.
ptrak
Networking The network layer is RakNet, the game's standard.
$r?
Region code No region code is recorded.

Mods and access

^z
Modded Plugins or settings change the game, so it is listed under Modded.
^y
Carbon The plugin framework is Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded