Fig. 1Players on A Rust ServerRG-S5541-01 · Sheet 1 of 10
Fig. 2
Server performance
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
Average fpsLowest fpsWipe
Most entitiesWipe
Most memory, MBWipe
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Fig. 2FPS, entities and memoryRG-S5541-02 · Sheet 2 of 10
Fig. 3
Rank
daily · 1 is best
RankRank in region
Top 25% of all ranked servers. Ranked on player hours over the last seven days.
Fig. 3Rank on player hours, dailyRG-S5541-03 · Sheet 3 of 10
Schedule
Wipe schedule
no rhythm it keeps
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
usual gap2.1 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak3players, last three wipes
crowd held100%of its cycles kept half the crowd
The first 48 hours of its last wipes
Tue 27 OctSat 24 OctFri 16 Oct
Fig. 4Players each hour from the hour of the wipe
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
ScheduleExpected wipesRG-S5541-04 · Sheet 4 of 10
Log
Wipes
newest first
Wiped
Peak
Crowd
Lasted
Players before
Tue 27 Oct, 15:39 UTC2d ago
2
–
running
0
Sat 24 Oct, 13:52 UTC5d ago
2
–
3.1 days
0
Fri 16 Oct, 09:28 UTC13d ago
5
held half
8.2 days
1
Sun 11 Oct, 12:37 UTC18d ago
5
held half
4.9 days
4
Sat 10 Oct, 09:23 UTC19d ago
12
–
1.1 days
0
Fri 9 Oct, 10:34 UTC20d ago
12
–
1 days
0
Thu 8 Oct, 16:00 UTC21d ago
12
–
0.8 days
0
Mon 5 Oct, 13:40 UTC24d ago
1
halved by day 1
3.1 days
0
Sun 4 Oct, 12:34 UTC25d ago
2
–
1 days
0
Sun 4 Oct, 04:33 UTC25d ago
2
–
0.3 days
1
Sun 27 Sep, 10:24 UTC32d ago
6
halved by day 1
6.8 days
1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Table 1Wipe logRG-S5541-05 · Sheet 5 of 10
Similar assemblies
Similar servers
the same kind of game, then region, group limit, rate and wipes
Is A Rust Server online, and what uptime has been recorded?
Last seen 9 hours ago; right now A Rust Server is offline. Counted from its reported uptime, the last restart was about 1 hours ago. For the last 7 full days the record is 25 of 168 hours up, 15% of the time. First seen by Rust Graphs on 21 September 2026.
2.
How does A Rust Server perform, as measured?
234 server fps on average over the last 48 hours, and never under 221. Counted at its highest: 102,873 entities, buildings, deployables and the rest of the world included. 3,515 MB is the memory peak. A climbing entity count and low fps are the source of what players feel as lag.
3.
In which location is A Rust Server hosted?
A region is not published by A Rust Server. Where a server says it is, that is what Rust Graphs shows; no lookup of the machine's location is made. You will find it at 57.128.229.173:25580.
4.
On which Rust version is A Rust Server running?
On Linux, A Rust Server runs Rust network protocol 2635 and build 168909. Steam updates your game, which must be on the same protocol for you to join.
Counts
5.
What player count is recorded on A Rust Server?
The latest refresh records A Rust Server as offline, last seen 9 hours ago. The seven-day mean is 1 players; the peak over the same period is 2. Averaged over the last 48 hours, the player count is highest at 18:00 UTC: 2 players.
6.
What rank has been recorded for A Rust Server?
Player hours over seven days place A Rust Server at #5,541, within the top 25% of ranked servers.
Wipe data
7.
On A Rust Server, what does the data show for wipe day?
An average of 3 players was recorded at the busiest point of its recent wipes. At 0 hours after the latest wipe the crowd was at its peak. Half that peak was held until the next wipe in 100% of its recent wipes.
8.
What wipe schedule has been recorded for A Rust Server?
No next wipe can be predicted for A Rust Server: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 2 days 1 hours ago the current world was made.
Settings
9.
Which rules and settings are recorded for A Rust Server?
The name of A Rust Server records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Fighting and raiding between players are enabled. Listed as Modded in the server browser: the game is changed by plugins or settings. The plugin count is Carbon. Anti-cheat: VAC, from Valve, is off.
10.
Which map has A Rust Server loaded?
Size 4,300 with seed 1705331099: that is the procedural map A Rust Server runs, generated by the game. Size and seed fix the map, so this page links it on RustMaps for viewing.
Tags
11.
Where does A Rust Server appear among the Rust Graphs lists and filters?
On Rust Graphs, A Rust Server is placed in these lists: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
12.
Which meaning is attached to each tag on A Rust Server?
The game's server browser reads these tags from A Rust Server: gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): Your game must match protocol 2635 to join; cs168909 (Build): Build: 168909; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings change the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework here. Shown at the top of this page are its current players, its queue and the age of its world, all carried in the tags.
Connect
13.
What is the way to connect to A Rust Server?
Connect with client.connect 57.128.229.173:25580: start Rust, press F1, use the console. Launch Rust and join on this page is the alternative, opening Rust through Steam and connecting you.
NotesAnswered from the figuresRG-S5541-09 · Sheet 9 of 10
Key
Server tags
what each one means
Published asmp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
Game modeSurvival in standard Rust style.
mp10
Max playersThe slot count is 10.
ts8
Group limitThe default team size of 8 applies.
v2635
ProtocolYour game must match protocol 2635 to join.
cs168909
BuildBuild: 168909.
ptrak
NetworkingStandard network layer: RakNet.
$r?
Region codeThe region code field is empty.
Mods and access
^z
ModdedPlugins or settings change the game, so it is listed under Modded.
^y
CarbonCarbon is the plugin framework here.
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.