DWG RG-S7992Server sheetchecked 9m ago
RCE-RustCoreEsport
Online 57.129.186.69:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 36% of all ranked servers. Ranked on player hours over the last seven days.
World resets
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 16:14 UTC7h ago | – | – | – | 1 |
| Tue 27 Oct, 15:37 UTC8h ago | – | – | – | 1 |
| Tue 27 Oct, 14:56 UTC8h ago | – | – | – | 0 |
| Mon 26 Oct, 17:41 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 14:30 UTC1d ago | – | – | – | 1 |
| Mon 26 Oct, 13:19 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 12:54 UTC2d ago | – | – | – | 0 |
| Sun 25 Oct, 09:22 UTC2d ago | – | – | – | 0 |
| Sat 24 Oct, 14:30 UTC3d ago | – | – | – | 0 |
Similar servers
Quick answers
Server details
What uptime is recorded for RCE-RustCoreEsport, and is it up?
RCE-RustCoreEsport is up at this moment. About 5 hours ago is when it last restarted, measured from the uptime it reports. For the last 2 full days the record is 46 of 48 hours up, 96% of the time. The first sighting of it by Rust Graphs was on 24 October 2026.
What does the recorded performance of RCE-RustCoreEsport show?
191 server fps on average over the last 48 hours, and never under 86. Counted at its highest: 63,859 entities, buildings, deployables and the rest of the world included. The highest memory use recorded is 1,959 MB. A climbing entity count and low fps are the source of what players feel as lag.
In which location is RCE-RustCoreEsport hosted?
No region is published by RCE-RustCoreEsport. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. 57.129.186.69:28015 is its address.
On which Rust version is RCE-RustCoreEsport running?
On Linux, RCE-RustCoreEsport runs Rust network protocol 2635 and build 168909. To join, your game must be on the same protocol; Steam handles the update.
Population
What player count is recorded on RCE-RustCoreEsport?
Current player count on RCE-RustCoreEsport: 0, of 50 slots. Averaged across seven days, the player count is 0, with a peak of 3. Over the last 48 hours the busiest hour was 16:00 UTC, at an average of 2 players.
In the rankings, which position does RCE-RustCoreEsport hold?
Within the top 36% of all ranked servers: RCE-RustCoreEsport at #7,992 for player hours, seven days recorded.
Schedules
On RCE-RustCoreEsport, when do wipes occur?
None of the resets at RCE-RustCoreEsport, which replaces its world every few hours, counts as a wipe, so no wipe schedule is kept.
Map and rules
What settings and rules apply on RCE-RustCoreEsport?
Gather rate for RCE-RustCoreEsport: not stated in the name. No limit is published beyond the default: 8 players per group. survival, the standard game: gather, build, raid, is the game mode. PvP and raiding are on. The server browser lists it under Modded: plugins or settings change the game. Oxide plugins are run on it. Anti-cheat: VAC, from Valve, is on.
What is the map for RCE-RustCoreEsport?
RCE-RustCoreEsport runs a procedural map of size 1,000 with seed 1403589967, generated by the game. Viewing on RustMaps, from this page, is possible: the same size and seed give the same map.
Tags
On Rust Graphs, which lists and filters contain RCE-RustCoreEsport?
These Rust Graphs lists include RCE-RustCoreEsport: Modded Rust servers. It is returned by these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Which meaning is attached to each tag on RCE-RustCoreEsport?
Tags published by RCE-RustCoreEsport, and read by the game's server browser: gmrust (Game mode): Survival in standard Rust style; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies; v2635 (Protocol): To join, your game must be on protocol 2635; cs168909 (Build): 168909 is the game build; ptrak (Networking): The network layer is RakNet, the game's standard; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it is listed under Modded. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.
How to join
By what method do you join RCE-RustCoreEsport?
In Rust, press F1 and type client.connect 57.129.186.69:28015 in the console. Launch Rust on this page also works: Rust opens through Steam and connects you.
Server tags
Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp50
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.