StatusLive Servers online11,799 Players79,295 Populated3,786 Wiped · 3 h103 Interval5 min Date28 OCT 2026

DWG RG-S13943Server sheetchecked 40d ago

Private

Offline 58.136.77.62:28015 checked 40d ago

moddedoxide
Connect
Players now 1/ 10 10% full
7-day average0peak –
Rank#13,943no region published
Last wipe40d agono schedule published
Next wipe–no rhythm it keeps
Fig. 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Fig. 1Players on Private
Fig. 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Fig. 2FPS, entities and memory
Fig. 3

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep
Fig. 3Rank on player hours, daily
Schedule

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.2 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Fri 18 SepFri 18 SepThu 17 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h
Fig. 4Players each hour from the hour of the wipe

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

ScheduleExpected wipes
Log

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 16:03 UTC40d ago 1 – running 1
Fri 18 Sep, 06:42 UTC40d ago 1 – 0.4 days 1
Thu 17 Sep, 06:42 UTC41d ago 1 – 1 days 1
Tue 15 Sep, 17:16 UTC43d ago 1 – 1.6 days 0
Mon 14 Sep, 06:32 UTC44d ago 1 – 1.4 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Table 1Wipe log
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Ref.Similar
General notes

Quick answers

from the figures on this page

Recorded details

What uptime is recorded for Private, and is it up?

The current state of Private is offline, with the last sighting 40 days 3 hours ago. For the last 7 full days the record is 0 of 168 hours up, 0% of the time. First seen by Rust Graphs on 13 September 2026.

What location is recorded for Private?

A region is not published by Private. No lookup of the machine's location is done: Rust Graphs shows where a server says it is. You will find it at 58.136.77.62:28015.

What Rust version is recorded for Private?

The platform is Windows and the version is Rust network protocol 2633 and build 163207 on Private. To join, your game must be on the same protocol; Steam handles the update.

Player data

What does the population history show for Private?

Private is not responding at the latest refresh; the last record of it online is 40 days 3 hours ago.

In the rankings, which position does Private hold?

Over the last seven days, Private records #13,943 for player hours: the top – of all ranked servers.

Wipe times

On Private, what does the data show for wipe day?

At their busiest, its recent wipes drew 1 players on average. At 0 hours after the latest wipe the crowd was at its peak.

On Private, when do wipes occur?

No next wipe can be predicted for Private: its wipes fall at irregular times. Thursday 5 November at 19:00 UTC is the date of the next monthly force wipe, when all Rust servers wipe. 40 days 4 hours ago the current world was made.

Rules and settings

Which rules and settings are recorded for Private?

The name of Private records no gather rate. The group limit is 8 players, the game's default. survival, the standard game: gather, build, raid, is the game mode. Raiding and player combat are permitted. Plugins or settings change the game, and the browser lists it as Modded. Plugins run: Oxide. VAC is on: that is Valve's anti-cheat.

Lists and filters

On Rust Graphs, which lists and filters contain Private?

These Rust Graphs lists include Private: Modded Rust servers. On the server list, these filters bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Which meaning is attached to each tag on Private?

gmrust (Game mode): Survival in standard Rust style; mp10 (Max players): 10 player slots; ts8 (Group limit): The default team size of 8 applies; v2633 (Protocol): Join only if your game is on protocol 2633; cs163207 (Build): Build: 163207; ptrak (Networking): Standard network layer: RakNet; $r? (Region code): Region code not set; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The game is changed by plugins or settings; the listing is Modded are the tags Private publishes; the game's server browser reads them. Current players, queue length and world creation time are in the tags as well, and appear at the top of this page.

Connect

By what method do you join Private?

Enter client.connect 58.136.77.62:28015 in the console, opened with F1 in Rust. Launch Rust on this page is the other way: it opens Rust through Steam and connects you.

NotesAnswered from the figures
Key

Server tags

what each one means

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8,^o^z

Game

gmrust
Game mode Survival in standard Rust style.
mp10
Max players 10 player slots.
ts8
Group limit The default team size of 8 applies.
v2633
Protocol Join only if your game is on protocol 2633.
cs163207
Build Build: 163207.
ptrak
Networking Standard network layer: RakNet.
$r?
Region code Region code not set.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The game is changed by plugins or settings; the listing is Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.

KeyTag string decoded